Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. atomed

    atomed Registered

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    Thanks for your words, Canadian Tire is the one I´d like to have feedback, so even if it´s bad when you try it just tell me :D
     
  2. bears

    bears Registered

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    No worries it’s on my imsa championship list and also my 1972 f1 list :)
     
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  3. atomed

    atomed Registered

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  4. atomed

    atomed Registered

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    Black Hole Ring pit exit corrected, I don´t like them crossing the white line but this time I couldn´t avoid it. Same link.
     
  5. atomed

    atomed Registered

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  6. Hazi

    Hazi Registered

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    Tried your update - AI faster but if you go offtrack in the last corner near the outside wall I get crash to desktop - tried different mods - happens all the time. Uninstalled update and everything works ok again.
     
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  7. atomed

    atomed Registered

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    Thanks for your feedback, I'll check if there's something out of place there and try tobcorrect it.
     
  8. RoboCAT10

    RoboCAT10 Registered

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    Kyalami 2016 by Heikki21 on steam. A few corners on this track the AI go off track and spin off and also do take some weird lines, cut corners etc. This happens every lap or at least every second lap. I am using F1Champs2020 off steam.

    Films & TV (gyazo.com) happens in the first sector

    Films & TV (gyazo.com) second last turn

    These are just two corners where the AI struggle but I think the AI need to be looked at a whole on this track. Any chance this can be looked at?

    I understand their is a Kyalami 2020 version on steam which is meant to have a better AIW (was worked on my Mark), but it doesn't seem to work anymore.
     
  9. Manfredk2

    Manfredk2 Registered

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    Could you tell us which lap times the S397 GT3s at which AI level reach?
     
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  10. atomed

    atomed Registered

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    Sure thing, let me finish a couple of tracks and issues I´m working on and will get right into Kyalami.
     
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  11. atomed

    atomed Registered

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    @Hazi I could indeed replicate the issue you have at last corner on Canadian Tire. I gave a look at the different corridors but couldn´t find anything out of the ordinary. I´ll try to check on the prior version to see what has somehow changed. Anyway, maybe @Manfredk2 or @redapg could give it a look and maybe shed some light on the issue, it´s in the grass outside of the corner around waypoints 729-732.
     
  12. redapg

    redapg Registered

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    @atomed From the Trace of CTMP: waypoint 1302 has no next waypoint! this is very bad!
    Seems as if a Waypoint Connection is missing.
    Maybe one from the Pit to the main Path.
    If it don't happens with the original AIW, use the original AIW and your new Pathes. ;)
     
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  13. Manfredk2

    Manfredk2 Registered

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    I had this issue also. Afair was this the version where the AI spun at turn 1 every lap. I will have a look after work

    Edit: redapg found the issue
     
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  14. atomed

    atomed Registered

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    You mean I should copy the [Waypoint] contents of the new AIW into the original one?
     
  15. redapg

    redapg Registered

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    No, unfortunately it is not that easy, in that Way you also would transfer the Problem....:oops:
    I maybe can create a Script that is doing it, stay tuned, i will report. :)
     
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  16. atomed

    atomed Registered

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    Wait, maybe I could load the original AIW and in the "load path from file" import it from mine?
     
  17. redapg

    redapg Registered

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    Try it out, i never did use that Function. :)
     
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  18. atomed

    atomed Registered

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    Okay, I think I got the issue corrected. I updated the rfcmp so the link is the same. @Hazi could you please redownload and reinstall the AIW patch? I tested it and got no issues but I want to make sure you aren´t having them either.
     
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  19. redapg

    redapg Registered

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    Just tested it and it now works as it has to work. :)
     
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  20. atomed

    atomed Registered

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    Wooohooo, this issue was solved for you by @redapg :cool:
     

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