Track AIWs

Discussion in 'Third Party Content' started by t0p5ecret, Sep 17, 2019.

  1. lagg

    lagg Registered

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  2. atomed

    atomed Member

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    I don´t know if I should credit them or you RacerFactor guys, so sorry if I did it wrong. Both of you have contributed hugely to the rF2 community.
     
  3. lagg

    lagg Registered

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    Euskotracks were a modding group independent of the guys of the RaceRfactor trackpack (and more things)
    But two members of Euskotracks were staff of RaceRfactor too.
    In fact, we were two modding groups and a group of friends.
    Thank you very much
     
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  4. Manfredk2

    Manfredk2 Guest

    Last edited by a moderator: May 2, 2021
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  5. atomed

    atomed Member

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    If Putnam wasn't hard enough now they're good too? :D
     
  6. atomed

    atomed Member

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  7. atomed

    atomed Member

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    I use a different AI Brake_Power Usage setting than Mark´s, so you may try to change that value in player.json to see if there´s a difference with my AIWs.
    "AI Brake_Power Usage":0.98,

    If anyone can try that and report I´d be grateful, I get fast and close racing AIs this way.
     
  8. memoNo1

    memoNo1 Registered

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    Sounds good.
    As soon as I finally get to the rig I will test this.
    And thank you for your huge commitment.
     
  9. atomed

    atomed Member

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    @memoNo1 don´t think I´ve forgotten about your CTMP, I´m having some issues with the testing, for some is ok for some is not, that´s why this AI Brake Power issue I have to clarify before making more corrections.
     
  10. Manfredk2

    Manfredk2 Guest

    @memoNo1 it would also be helpful to check which lap times you get at CTMP with S397 GT3 at 100%/120% with the AIW i sent you some days ago
     
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  11. memoNo1

    memoNo1 Registered

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    Yes I know.
    Since then I've been to the rig exactly once.
    I hope this weekend.
    Sry friends. Work, children, women, nice weather = garden etc ...
    The RL has me at the moment by the eggs. :D
     
  12. Manfredk2

    Manfredk2 Guest

    @memoNo1 No problem :) We just have to find a procedure to make new AIWs and lap times comparable on different computers. There is some discrepancy - probably of different values in player.json.
     
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  13. atomed

    atomed Member

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  14. atomed

    atomed Member

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    Last edited: May 7, 2021
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  15. atomed

    atomed Member

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    Long Beach updated, same link. I think I got it this time, they shouldn´t crash now at the damn-I-already-hate-you fountain.
     
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  16. redapg

    redapg Registered

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    If you need some Help, you can contact me by a private Conversation, if you want.
     
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  17. atomed

    atomed Member

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    Belle Isle updated, check that post for the updated link.
     
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  18. RoboCAT10

    RoboCAT10 Registered

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    Sorry about the late reply on this. I have tried it again with a fresh JSON but the problem still persists. The only settings I have changed are in game.

    Aggression set at 2%. Limiter at 0%. Strength at 100%. I run it with All tracks and cars. I use this original track with the F1Champs 2020 off steam. Melbourne Grand Prix Circuit - SimRacingHub

    Films & TV (gyazo.com)
     
  19. Manfredk2

    Manfredk2 Guest

    Maybe this problem is related to the F1Champs 2020 mod. As redapg wrote there is absolute no issue with official content. Tried also a F1 2009 mod which i found in my collection. Zero problems. Running at 100% AI, 50% agression and 2% limiter.
     
  20. redapg

    redapg Registered

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    I have again made a 30 Laps Race with 29 AI + me (driven by AI) and the same Settings that you use.
    The Mod Version is 1.21 and the Track Version is 2020.
    And again there was no Problem.
    But when i watch your Video and my Race, there is a big Difference in the Lines that the Cars go.
    On your Video, the Cars seem to use a Block Path, while in my Race, the Cars drive in a Line.
    No Defending, no Blocking, nothing.
    So i suppose that you use an updated Track Version, because that different Behaviour can only be caused by different AIW Files normally.
    Please check if you really use the above shown Car and Track Versions.
    And if yes, please upload a Replay of a Race where these Incidents are happening.
     

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