hello i have problem with Tire temp , 70° front tire and 40° rear tire in straigth line i do separate TGM file for rear/front tire and i dont find in TMG files witch parameter to control Temp (roling temp/sliding temp) can someone help me ?? another problem with tires is when they are dead in RF1 you go to the pit as you can but in rf2 it s seem that you can continu race no different temp between good or dead tire .. sorry for my bad english .. a screen perhaps better to understand .. View attachment 18706 i change "AbrasionCurveWLFStartStep=(-106.5,0.5)" in rear tire TMG for to be sure that cant do more then 3 lap and you see rear temp in straight line 160Km/h , and i can steel drive and turn , strange ! !
so someone can help me to found in the TMG files where are the Values for Sliding Temp and rolling temp ??
You can use materials properties defined at each node. Specific heat and conductivity are at the end of materials line (i think). TreadMaterial=( , , , , x , x) Roll heating is possible to change using 'DampingHeatEnergy' parameter (Realtime section). About the abrasion, i wouldn't change AbrasionCurveWLFStartStep unless you know what you are doing. Just multiply 'AbrasionVolumePerUnitEnergy' numbers to increase or decrease your tyre wear.
thanks Raintyre for each node i have 2 line of "TreadMaterial=( , , , , x , x)" , 2 BulkMaterial=(, , , , x , x) and 4 PlyMaterial=(, , , , x , x) perhaps you know why or what is for ??
Please go to http://rfactor.net/web/rf2/devscorner/ and read official guide: TireTool Quickstart v3.0
thx lazza for the rolling temp now its ok , slinding temp don't understand yet where it is but for the moment i dont change it , abrasion of tire ok ; but now i want to understand why i have "Runflat" tire on the car .. i can drive even when the tire are dead see this : http://isiforums.net/f/attachment.php?attachmentid=18706&d=1449076600
There are some undesired spaces and "lost" characters on the text you posted. I guess it is due to copypasting here, if not those mistakes could cause some trouble. Apart from that i don't see any mistake. Last value in Degradationperwear table is 0.865, so grip when tyre is finished is still 86.5% of original. If you apply full thermal degradation i think the result will be 89.2% of 86.5%, that means in the worst of cases your grip will be 77% of initial, which is not bad. I don't know if RF2 makes explode the tyres when they are finished. If they don't explode i think you still have good grip with it.