Tire flat spot effect on ffb very harsh

Discussion in 'Bug Reports' started by Adrianstealth, May 16, 2017.

  1. Adrianstealth

    Adrianstealth Registered

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    bodnar V2 simsteering

    I'm almost finished a decent .Json file for the bodnar simsteering

    Forces all now present with balanced & some subtle forces

    Only thing I can't seem to control is the tire flat spot effect which is a nice feature , without ffb being set high if tires are flat spotted my ffb wheel almost shakes my house down
    Any way to reduce/control this ???

    Be good if there was a line in the .Json file as there is for curb effects etc
    ---------------

    I know this is a different request but be great if there were a few sliders :

    Interia effect
    Suspension amount
    Tire flat spot effect
    Brake amount
    Accelerate amount
    Curb effect
    Impact amount
    Skid ffb reduction amount

    Cheers
     
  2. WiZPER

    WiZPER Registered

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    rF2 FFB is not canned, but calculated, so don't see how sliders would work.
     
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  3. Adrianstealth

    Adrianstealth Registered

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    Yes I know

    There are things in .Json file that effect most of these things

    My bodnar system really seems to amplify the flat spot vibration
     
  4. SPASKIS

    SPASKIS Registered

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    You seem to misunderstand how rF2's FFB works. All the parameters in json directly transform FFB signal with a post processing algorithm.

    You can introduce scaling, damping, filter, adjust sensitivity, override dead zone...
    All those affect the whole original physical steering shaft torque output into a % of FFB. It doesn't distinguish on any of the parameters you have mentioned.

    The second best thing you could do is to increase FFB smoothing or dampings to reduce the vibration. The best thing would be to avoid provoking flatspots. Real F1 drivers need to change tires after a severe flatspot because they cannot even focus their eyes in a single point.
     
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