petrolhead
Registered
I can across a post on this forum which changed another setting but cant for the life of me find it
Can I confirm that this is the line "Message Center Detail":3, ? If so, is anyone able to advise what settings are available i.e. is ther a 0, 1, 2 etc and what do they do? TIArF2 tips and tweaks
It is also good form to disable the message centre in non-race sessions. First you will not get disrupting chat and join messages, but it also removes most of the join lag when people enter the server.
I think that I have tried to find this before, but not managed to locate it in the UI.I think you can do this, but for all sessions, via the UI.
Settings - display - message centerI think that I have tried to find this before, but not managed to locate it in the UI.
I think I have found something. After testing my system with Prime95 2 of 8 workers stopped immediately after the start. No OC here. Replace my thermal compound and checked system clock settings (load default and then xmp profiles). Prime95 running without problem and until now no stuttering here again. Maybe my solution.Hello,
I have some issues sometimes after a few minutes of racing (not every time). It starts to freeze for a few microseconds, barely recognizable, but annoying. In that moment the graph shows some pink dots under the pink bar. Anyone know what this means?
System runs quite well usually with a lot of fps.
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Thanks Risto - I think that I was aware of this, just thought that as the figure was 3 in the player.json, there might have been other options than on/off.Settings - display - message center
Second row on the right column
Unless of course you use the new UI, in which case you should revert to the old one anyway![]()
I have found that reducing backclip to 65 and raindrops to 0 have no significant effect on my FPS in dry conditions. Perhaps the rain thing was a bug in older versions that has since been resolved.
The backclip thing relates to VRAM, I am guessing, so if you can fit all the car models into VRAM then there is no benefit in drawing fewer of them. Same applies to how many visible opponents you have set, which I have found helps until new cars come into view, e.g. when you overtake a bunch of cars at T1, at which point my framerate takes a hit whilst new car models are loaded into VRAM (I assume). That could mean it is a useful change for cards that run out of VRAM on a given track, but not for those that don't.
Which track did you test the backclip to 65 at ... Your feedback would give me a ballpark for some quick tests and hopefully improved immersion.
I agree with you Ferdando.. I use Open Composite for Oculus and although it uses ASW , the VR experience is more than acceptable.Thank you, good guide....
My personal tweaks for VR:
Framerate: 46FPS
using the open composing mod for oculus
Textures: full
World: medium
Opponets: medium
My Car: full
Works nice, giving a fluid experience....
2020 update: Now I an a Freesync user and its all the good bits of vsync with even less input lag and flexibility under lower fps conditions.
Note that I set the frame limiter at about 140 because if I set it to 144, it might sometimes exceed 144 and that seems to disable freesync for periods.
sorry if covered already, done the searches etc.....how do i set the menu and replay FPS cap. the ingame & player.json FPS settings dont seem to cover this? Thank you.