Thing your most looking forward to in future updates??

Discussion in 'General Discussion' started by jajp999, Mar 30, 2012.

  1. jajp999

    jajp999 Registered

    Joined:
    Dec 23, 2011
    Messages:
    90
    Likes Received:
    0
    For me its the rain effect on the windscreen / visor
     
  2. Edu

    Edu Registered

    Joined:
    Oct 5, 2010
    Messages:
    70
    Likes Received:
    11
  3. Bart S

    Bart S Member

    Joined:
    Oct 5, 2010
    Messages:
    851
    Likes Received:
    104
    With the wipers of course...
    And then the ability to run at +60fps max everything
     
  4. CdnRacer

    CdnRacer Banned

    Joined:
    Feb 4, 2011
    Messages:
    1,894
    Likes Received:
    31
    Full implementation of dynamic track.

    Improvements to the tire model. The tire model shows signs of brilliance but isn't there quite yet.
     
  5. Cleverleyson

    Cleverleyson Registered

    Joined:
    Jan 16, 2012
    Messages:
    234
    Likes Received:
    2
    A way for the server to upload custom skins and share them to people on the fly? (pipe dream?)
     
  6. Ricknau

    Ricknau Registered

    Joined:
    Nov 12, 2011
    Messages:
    778
    Likes Received:
    39
    Higher fps, smoooooth visual
     
  7. Spacekid

    Spacekid Registered

    Joined:
    Oct 4, 2010
    Messages:
    354
    Likes Received:
    14
    For me, the most importent thing is, that rf2 is still growing and growing..We are at beta stage right now and we are working very hard at new things and of course improving the code. :)
     
  8. jubuttib

    jubuttib Registered

    Joined:
    Dec 16, 2011
    Messages:
    934
    Likes Received:
    7
    Waiting for a lot of things really but the main thing at the moment is performance increases. If it doesn't run smoothly then nothing else will make up for it really.

    Not that I'm doubting ISI for a second, I know you'll come through. =)
     
  9. Spacekid

    Spacekid Registered

    Joined:
    Oct 4, 2010
    Messages:
    354
    Likes Received:
    14
    The performance gets better every build. They are many things that will take some time to gets improved. The team is working on a lot of features and improvements. Adding new features and content that will fit your needs.
     
  10. MaXyM

    MaXyM Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,774
    Likes Received:
    29
    Yeah. Hard to imagine that the project might stop just at the beginning. But it happens some times. So there is reason to celebrate ;)

    Back on topic: I would like to see modern gfx engine and correct sound processing. Also I would like to see improvements in car sim itself (ie better/changable aero, more types od suspensions etc)
     
    Last edited by a moderator: Mar 30, 2012
  11. FONismo

    FONismo Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,100
    Likes Received:
    54
    Can only echo others with regards to the wipers etc but also the spray from the cars in the wet. Main reason i don't post many wet rF2 videos is the lack of spray. Also really looking forward to the evolution of the dynamic track. I was on a server last night with just two of us at the start and the track was green and lacked any grip whatsoever. Once we started lapping and putting rubber down, the grip began to increase. It's a really very cool feature that just adds to the realism and immersion
     
  12. O11

    O11 Registered

    Joined:
    Oct 17, 2010
    Messages:
    113
    Likes Received:
    1
    Proper clutch and gearboxes.

    The realroad I believe, we've seen that it's working and just has to be completed. Rain features we've seen already too in previews. I believe all that.

    Gearboxes and clutch, clutch and gearboxes. And better menu structure. And custom skins online like LFS. That's a real fun feature. Even I will be compelled to make my own textures then.
     
  13. coops

    coops Banned

    Joined:
    Feb 1, 2011
    Messages:
    1,680
    Likes Received:
    9
    IMO... nothing as we get what we are givin....... and not told whats coming......... so what is it that we look frwd too?
     
  14. Dan_Black

    Dan_Black Registered

    Joined:
    Mar 24, 2012
    Messages:
    22
    Likes Received:
    0
    Better multiplayer menus.

    Voice in multiplayer.
     
  15. Dave Millard

    Dave Millard Registered

    Joined:
    Oct 6, 2010
    Messages:
    231
    Likes Received:
    11
    I'm with O11, proper tranny model is a must, voice chat would be nice also.
     
  16. ROON

    ROON Registered

    Joined:
    Jan 3, 2012
    Messages:
    282
    Likes Received:
    5
    For me it's got to be more historic content. I'd like some more 1960's circuits or even a few licenced cars from real life. As others have mentioned a proper clutch would also be nice, also skin support similar to LFS.

    Dear god no! :eek: I can only imagine how much it would be abused in pub servers and pick-up races. The text chat box is often distracting enough with multiple people all bickering and placing blame on each other. The last thing I want is to have to listen to it through my speakers as well.
     
  17. RustyM

    RustyM Registered

    Joined:
    Mar 21, 2012
    Messages:
    59
    Likes Received:
    0
    -Hoping someone converts the GPC79 mod ( i still drive 79 almost daily ) :)
    -Wet spray
    -the further enjoyment of watching the evolution of rf2 :) especially in the historic arena
     
  18. Nibo

    Nibo Registered

    Joined:
    Oct 12, 2010
    Messages:
    2,266
    Likes Received:
    983
    - separate Tracks from Cars in rfmods.
    - working tire temperature display like in rF1. the one with surface tire temp that we see now tells me nothing.
    - non disappearing shadows under the cars
    - HDR profiles user configuration
    - serious performance optimizations
    - fixed aspect ratio in the small TV screen online and maximized TV screen
    - improved visual representation of wet/drying parts of a track, to see them easily
    - finished weather and real road models
    - proper wet/slick tire behavior on dry/drying/wet track
    - ability to set amount of rubber on track before the start of weekend or session
    - remove huge red stop lights blobs on the track after touring cars
    - car technical data in car select menu (drive, mass, HP, optimal tire temps, brake temps, oil/engine temps, optimal tire pressures, critical RPM etc. how am I supposed to drive and setup a car without knowing this things?)
     
  19. coops

    coops Banned

    Joined:
    Feb 1, 2011
    Messages:
    1,680
    Likes Received:
    9
    +1
     
  20. MarcG

    MarcG Registered

    Joined:
    Oct 4, 2010
    Messages:
    6,854
    Likes Received:
    2,234
    the thing i'm looking forward too in future updates is the Changelogs...dunno why but I love reading about whats new or been fixed or changed!
     

Share This Page