TGM parameters questions

Discussion in 'Car Modding' started by rigodon, Apr 12, 2014.

  1. rigodon

    rigodon Registered

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    Hi,

    I'm editing the tyres of an F1 car. Can someone please tell me what are the parameters to implement those changes?

    - I want the tyres to lose less grip as they degrade
    - I want the tyres to last longer (less wear)
    - Can I increment wear and decrease grip for wet tyres on dry conditions?

    Thanks in advance
     
  2. Lazza

    Lazza Registered

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    1. DegradationPerWearFraction
    2. AbrasionVolumePerUnitEnergy
    3. Not specifically, no. At least as far as I know.

    Try pulling TGM files out of ISI mods (start with the latest mod, but some will be locked) to see what's available, some may have comments plus the devmode trainer TGM has comments (but has some old lines in it).
     
  3. dandar

    dandar Registered

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    I add the parameters for the TBC format:

    1. WearGrip1 / WearGrip2 and Data field on [SLIPCURVE]
    2. WearRate
    3. Just my idea, play with the parameters GroundContactConductance for TGM's files or Transfer for TBC's in order to mantain more heat (less efficient heat dissipation), this should increase the tyre wear on your wets over a dry road.
     

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