Textures - what are proper file types?

Discussion in 'Track Modding' started by Voodoo Pizzaman, Jun 11, 2014.

  1. Voodoo Pizzaman

    Voodoo Pizzaman Registered

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    Beginning my first ever track. I'd like to use textures from existing tracks, but I don't know how to get THOSE textures into Max to use on mine. Every file in each track's .mas file is either .dds or .gmt, those obviously don't work...so where can I get textures to use, short of snipping squares of the track I'm making from Google Earth? (considering doing that anyway, however the resolution is obviously poor).
     
  2. freew67

    freew67 Registered

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    DDS is probably the main type of texture used. Other textures will work and some things do call for a TGA to be used. This video will at least explain how to get a texture in Max to be used (its setup for rF1 but its the same thing). https://www.youtube.com/watch?v=AjrHlfZa_M4

    I have used Google Earth pics as a track texture just not the main texture. It also can be used a temporary texture till you find/make a better one.
     
  3. Voodoo Pizzaman

    Voodoo Pizzaman Registered

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    I've been watching your videos, especially that one! Thanks for them, they rock! I understand the texturing process, unfortunately when I get to the point of selecting and loading a bitmap (you chose a .dds file in your video) I get an "Invalid file type" error. I've setup Max with the correct gMotor 2 plugins (I use Max 9) so what could the problem be?
     
  4. freew67

    freew67 Registered

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    I dont think its Max 9 since its supported by rF2. Is it any texture you select? Did you select Multi/Sub Object first?

    And you are welcome! Glad they help most of the time. lol
     
  5. Voodoo Pizzaman

    Voodoo Pizzaman Registered

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    Yes I did, I tried again with a new material sphere just to see if I did something wrong the first time, and same result.

    Just so I know I did it right, I copied the Max 9 .dlu & .dlt files in rFactor/Support/Tools/Plugins/Max 9 and put them in the Max 9/Plugins folder.
     
  6. Daniel Huia

    Daniel Huia Registered

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    Did you get asked to select your shaders folder? Also is your dds file to the power of 2? That's all I have to offer lol
     
  7. Voodoo Pizzaman

    Voodoo Pizzaman Registered

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    Yes, and I selected /ModDev/Shared. What does the power of 2 mean exactly?
     
  8. freew67

    freew67 Registered

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  9. blakboks

    blakboks Registered

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    You may need the Windows Texture Viewer and/or nVidia tools. Have you done a search for 3dsmax dds issues? I dont believe ut has anything to do with anything specific to ISI's tools.
     
  10. freew67

    freew67 Registered

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  11. Voodoo Pizzaman

    Voodoo Pizzaman Registered

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    Haha, what did it was installing Max 9 SP2 :p

    Can you tell me why my textures look stretched out, though?

    View attachment 13172
     
  12. freew67

    freew67 Registered

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    I would have never guessed that. My guess you extruded from the center road bit?
     
  13. Voodoo Pizzaman

    Voodoo Pizzaman Registered

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    Yep, bad?
     
  14. freew67

    freew67 Registered

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    You will just need to map each section is all.
     
  15. Voodoo Pizzaman

    Voodoo Pizzaman Registered

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    UVW map?...can't bring up the tool in my editor...
     
  16. freew67

    freew67 Registered

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    Which tool cant you bring up? In Max?

    UVW should work fine.
     
  17. blakboks

    blakboks Registered

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    You probably want the Unwrap UVW modifier, not UVW Map modifier.... ?
     
  18. freew67

    freew67 Registered

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    Both will work, for me I would use mainly the UVW Map for that. It would depend on what kind of wall texture he is using if Unwrap is needed. Everyone does stuff different and gets the same results. :)
     

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