Hi Guys, Im getting a texture error... "DDS Format Cube required for this stage" when importing some TSO from RFactor1... I am going to produce in both rF1 and rF2 versions... but the shader stage has an associated dds file but it keeps complaining... any ideas why? Cheers Simon
it "should be" a DDS Cube map because it is what is being "imported" how do i tell if a DDS is in the correct format?
I think rF1 was far more lenient about environmental maps but cube maps are a very specific format. They've got a 6:1 aspect ratio for a start - edit - so no, 1024 x 512 is not a DDS cube map.
Don't mean to sound superior on this one but you'll likely need to re-export anyway, so google is your friend here.
yes i did re-export... anyway downloaded another cube map and that works good enough for me... so fixed.
Just making the image wider won't make it a cubemap. When exporting to DDS, make sure you tell it that it's a CubeMap. I'm not 100% sure on this one, but I also don't think you want to do MipMaps. The image below should help in creating them. NOTE: In determining orientation, the sign comes before the axis (i.e. +X, -X, +Y, -Y, +Z, -Z). View attachment 1335