Suspension arm placements

Discussion in 'Car Modding' started by dradecki, Aug 21, 2018.

  1. dradecki

    dradecki Registered

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    I am in the process of porting a mod to rf2 and I have one anomaly I can't seem to fix. It's an open wheel car and all the suspension pieces show up properly under ModDev except the front right. I have played around with the common suspension ini file, but nothing seems to change. Are there any suggestions?

    Thanks in advance.
     
  2. Nibiru

    Nibiru Registered

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    Check the pivot point
     
  3. dradecki

    dradecki Registered

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    Are you referring to the pivot point of the gmt? If so I believe they are correct because this mod has multiple cars and all of them demonstrate this issue. There are 5 steering and suspension arms per wheel and it appears to only happen to 3 of them on this one wheel.
     
  4. Damian Baldi

    Damian Baldi Registered

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    suspension.ini?

    it's chassis.ini or suspension.pm

    It's the car driveable or not? It's just a graphic issue or physics?
    Could you explain more or show a picture of the car into ptool ?
     
  5. Bernd

    Bernd Registered

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    Last edited: Aug 22, 2018
  6. dradecki

    dradecki Registered

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    Thank you @dbaldi for the link to the editor. I had this one a couple years ago, but lost it. I generated the chassis file using the rf2 onlinetools. I guess I must be confused. What is the pivot point that is being referred to? And where does it need to be set? Are you referring to the tire?
     
  7. Eddy

    Eddy Registered

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  8. Bernd

    Bernd Registered

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    @dradecki It was me who posted the link to the rfactor 1 suspension editor. :)
    Pivot points can be set for specific meshes, like the steering wheel or the helmet, to let them rotate around that point.
    Normally all other parts don't need to have another pivot point than 0,0,0.
    If you use 3dsimed, you can set the pivot point with it.
     
  9. dradecki

    dradecki Registered

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    My bad thank you for the link. ;) I understand pivot points, but what I am curious about is the specific pivot point that would effect the placement of the steering and A-arms on this particular wheel. I see the pivot points of the tire and wheel, are we referring to these?
     
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  10. Bernd

    Bernd Registered

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    @dradecki The problem with your problem :) is, that the displaced suspension can be a result of different things.
    So to find a solution with just posting suspicions here in the forum, is almost useless.
    Would you upload the whole folder of the mod, as it is in your devmode?
    If yes, we can load the car on on own machines and start to investigate.
    I would suggest to send a downloadlink in a private conversion, if you upload it.
     
  11. dradecki

    dradecki Registered

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    Actually I found the issue (finally!!!!). The suspension instance designators in the vehicle gen files were mismatches to the Suspension connection points in the damage ini file.
     
    Last edited: Aug 22, 2018
    Bernd likes this.

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