I cannot fathom people don't see that larger packs are the only way to limit fragmentation as long as the requirement is to own all car content running on a server. It's a complete no-brainer and will make life easier for everyone. I'm a long time supporter and I frankly couldn't care less that I already owned part of the content I now decided to buy again. Those couple of euros lost means nothing if that will go towards providing a better online competition format in the future since that will benefit me as well.
Fact is, even with consolidation of the packs, the Ferrari has already created fragmentation. And as I forecasted earlier I think the Toyota Hypercar will fragment that class further. And you know we will most likely get the GT3 Ferrari to fragment the other main class of official content.
Packs will only work if they are planned in advance as to the content included, which is impossible in at least 1 class that S397 seem to be geared towards - LM Hypercar. In GT3/E, not impossible; but still extremely difficult to plan.
Not sure anyone questioning the pack strategy isn't happy to see S397 doing well financially [which may not even be the case, not sure we have enough players yet], but I think one thing the game needs is a strong online presence. This disparity in DLC ownership and the inability to race if you're missing a car potentially 1 person out of 50 is using, isn't helping. I think these packs should just be packs where licensing permits, don't sell those cars individually at all. If the Ferrari has to come out by itself, then explain on steam what each pack is and where the Ferrari fits in. Of course it's too late for that approach for any existing players who did buy individual cars, as they'll be in the same "buy again or pay more" boat. (I think a combination would be best - allow enough graphical audio and physics sharing to race others with non-owned cars, but sell cars in packs so someone can't just buy a single car and race forever with it)
A killer online competition system could change the picture completely.
And honestly, the ONLY way I see that killer online competition system is if you have a 1 car/1 circuit requirement for joining the server. At least when it comes to paid DLC on official competition servers. On local public servers, I am not sure of a solution at the moment, maybe a server manager or managers that keeps the dedi's up to date has to purchase any content run on their server?
I honestly believe this issue is more important than the UI, than the competition system and the developers should be looking at chance of this being a possibility.
If there is no chance, the next best option would be the traditional Steam DLC method. Availability of slots shouldn't be the issue. Train Simulator has over 400. ATM we would require 53 total(8 being current packs). Bundling would an easier way to create packs. Packs would be easier to deal with when not requiring all content within said pack. Single item discounting would be easier. Easier to find from a new players perspective.
Most of all I think we need some acknowledgement of "Hey we may have messed up a little...", some explanation of what direction you are heading with this. If the options I or others have given make no sense, tell us why and what restrictions you have with the options. You have extremely passionate fans that want to see you succeed, some extremely intelligent(and I don't count myself in that group) that may have expertise in a field that could help??
It comes back to something I said early on when S397 took over the reins. The more up front and honest you are with your player base, the more trusting and loyal they will be(in any business, really...). This sale really has not helped with holding the trust of the existing playerbase so I hope we have some official word soon....otherwise it will be an interesting upcoming roadmap...