Start Light\Glow in 3DsimEDv.3.1

Discussion in 'Track Modding' started by 120hazz, Jan 4, 2016.

  1. 120hazz

    120hazz Registered

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    Hi modders

    I have a startlight.gmt and startglow.gmt at start\finish line all is good and working. I add another renamed startlight01.gmt and startglow01.gmt further down the grid. The startlight01.gmt and startglow01.gmt is there and working in 3dsimed but in rfactor2 the startglow01.gmt is gone no lights? when the start animation begins only the startglow.gmt at start\finish works. startglow.gmt and startglow01.gmt use same dds and materials something to do whit that? I,m lost! so a little help would be nice..

    Thanks modders
     
  2. senormen

    senormen Registered

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    combine the two startglow gmt's . . .
     
  3. 120hazz

    120hazz Registered

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    How do i combine the two startglow gmt's in 3dsimed?

    What i have done is this..
    1.Made copy of startglow.gmt to startglow01.gmt
    2.Moved in right place in 3dsimed same dds and materials as startglow.gmt all glows are working
    3.Export objects
    4.Repack mas.file whit new gmts startlight01.gmt and startglow01.gmt
    5.SCN file edit and repack
    }
    Instance=STARTLIGHT
    {
    ReflectPlane=(0.000, 1.000, 0.000, 0.000)
    MeshFile=startlight.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid) Reflect=True
    }
    Instance=STARTGLOW
    {
    MeshFile=startglow.gmt CollTarget=False HATTarget=False
    }
    Instance=STARTLIGHT01
    {
    ReflectPlane=(0.000, 1.000, 0.000, 0.000)
    MeshFile=STARTLIGHT01.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid) Reflect=True
    }
    Instance=STARTGLOW01
    {
    MeshFile=STARTGLOW01.gmt CollTarget=False HATTarget=False
    }
    6.Starting a race! NO lightglow at STARTGLOW01.gmt only the STARTGLOW.gmt has glow

    Hi
     
  4. Jim Beam

    Jim Beam Registered

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    }
    Instance=STARTLIGHT
    {
    ReflectPlane=(0.000, 1.000, 0.000, 0.000)
    MeshFile=startlight.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid) Reflect=True
    MeshFile=STARTLIGHT01.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid) Reflect=True

    }
    Instance=STARTGLOW
    {
    MeshFile=startglow.gmt CollTarget=False HATTarget=False
    MeshFile=STARTGLOW01.gmt CollTarget=False HATTarget=False
     
  5. lasercutter

    lasercutter Registered

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    Beaten to it by JimBean


    try this first instead



    Instance=STARTLIGHT
    {
    ReflectPlane=(0.000, 1.000, 0.000, 0.000)
    MeshFile=startlight.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid) Reflect=True
    MeshFile=STARTLIGHT01.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid) Reflect=True
    }
    Instance=STARTGLOW
    {
    MeshFile=startglow.gmt CollTarget=False HATTarget=False
    MeshFile=STARTGLOW01.gmt CollTarget=False HATTarget=False
    }
     
  6. senormen

    senormen Registered

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    import startglow and startglow01 . . . edit > explode all . . . export> rFactor2> save rFactor2 model . . . save as startglow.gmt . . .
     
  7. 120hazz

    120hazz Registered

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    YES all works in game now:D
    Big thanks to senormen jim beam and lasercutter!
     

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