Sound Help - Very low engine sound

DerrickM

Registered
I've made adjustments through the sound menu for soun(engine) levels but nothing seems to help. I can hear my tires, other cars, and most loudly the wind noise. But, I barely hear the engine. Is there some file that needs work? I've recently( last week ) done a verify files and there were 8 that were updated. Thanks if you have any ideas.
 
I've made adjustments through the sound menu for soun(engine) levels but nothing seems to help. I can hear my tires, other cars, and most loudly the wind noise. But, I barely hear the engine. Is there some file that needs work? I've recently( last week ) done a verify files and there were 8 that were updated. Thanks if you have any ideas.

Are you on the latest build? Should be "None" in the rFactor 2 BETAS menu in steam.

Which car? If multiple cars, list some of them.
 
cars that do not have updated sound files to work with the new sound engine, such as the Reiza cars and many other 3rd party cars, only respond to changes made to the sliders under the LEGACY header. If I recall, the MCR has had previous threads here about how quiet the engine volume is.
At this point, it is up to the 3rd party mod creators to update the sounds, the best example is the F1 1986 historical demo with the sound done by @doddynco . But few others have been willing or able to make such commitments to update the sound files they use. Even S397 has been VERY VERY slow updating DLC and other official cars to the new sound standard.
 
I've made adjustments through the sound menu for soun(engine) levels but nothing seems to help. I can hear my tires, other cars, and most loudly the wind noise. But, I barely hear the engine. Is there some file that needs work? I've recently( last week ) done a verify files and there were 8 that were updated. Thanks if you have any ideas.
Sorry for the TLDR post but, I've had these same issues and have much time invested in tunneling through some rabbit holes for it. :p:D

Firstly, running Steam File Verification can certainly solve some issues. I also had the 8 missing or corrupted files (with associated odd volume levels). In my case, fixing those files made the settings much more responsive for reducing effect-volume discrepancies.

Another possible issue is related to audio virtualization issues. Generally speaking, the game sound-engine can handle the spatial audio as intended better than other software-based enhancements although, there may be cases where certain configurations of hardware & software can provide excellent spatial audio, too. For example, the Valve Index audio (VR) is exceptional imo but, that uses its own processing solution, bypassing the normal PC audio processor.

When limiting the conversation to typical PC hardware audio solutions, it's best to avoid 3rd-party virtualization apps and disable any audio enhancements in Windows (as game developers generally advise). Such apps can have negative dramatic effect on spatial / directional aspects, as well as effect volume levels, in my experience.

Using the SoundBlaster AE7 soundcard, I was able to improve things a bit further by enabling "Direct Mode". This allows the game audio signal to bypass potential audio interference from the Windows audio environment. There are some clear benefits from using such mode as the clarity of sound and spatial effects is quite obvious. Point being, if your hardware offers such a feature, it's worth some time to test it for yourself.

There are certainly some significant volume issues between new / old content. Some of them can be adjusted fairly easily however, there are cases where tuning a couple different audio-sliders is required. One such case I found just yesterday, involves the Tatuus formula cars. Some of them at least, have extremely low in-car volume while the opponent volume can easily overwhelm. Increasing the slider for either the "In-car" volume or the "Legacy Engine Volume" (alone) had zero effect. It was only when I increased both sliders (significantly) that the Tatuus in-car volume responded accordingly. I also needed to adjust the "Outside Volume" slider in order to achieve the desired result.

I hope something shared here is helpful. ;)
 
Thanks for your help. I changed the number of sounds from 255 to just 64. I remembered I had this problem once before. I think it defaulted to 255 when I verified my files. But now, I do not hear the wind noise.
 
Has anybody tried going to the sound settings from the main menu or from the race menu and switching the sound mode from whatever one you normally use to another one then back again. For me this fixes the quiet sound when using car with legacy sounds. I have my sound set to "speakers", so I switch it to "headphones" then back to "speakers", immediately you can hear the difference with the replay playing in the background if you are viewing from the cockpit. The engine is now a lot louder. This needs to be done every time you restart rF2.

Its as if the legacy sound engine isn't configured correctly until your sound mode is switched.
Ill be interested to hear if others experience the same results.
 
Is there any file I can manually remove the wind sound effect from mods? Or is it just a matter of playing with the legacy sliders?
Such a shame there isn't more options for individual sound effects.
 
I think it has to do with old SFX audio, I noticed some older mods use stereo samples while it is recommended to use mono as the system will position the audio for you or even doubles it up to left vs right. You can position the audio of an engine more right or left that way. Passing a wall or gstand, you can use the side of car to add reverb to a gstand and so on..

In theory if the audio engine takes a stereo, mutes a channel and use only left or right as mono it can overcome this. Not sure how rF2 does it in the core.
 
Is there any file I can manually remove the wind sound effect from mods? Or is it just a matter of playing with the legacy sliders?
Such a shame there isn't more options for individual sound effects.
What you can do, is to create a small Update rfcmp, in that you put an updated Sound File (*.sfx or *.JSON) or an updated Upgrades.ini, in that you can put every Option for every Sound that you like to be able to modify in the Upgrades Menu (works ONLY with *.sfx Sound Files).
The only Requirement is, that you have Access to the Files, because you e.g. need to know which File (File Name) gets used for a Sound (In many Cases. It depends on what you want to achieve).
And as said above already, you can not put Upgrade Entries for JSON Sound Files into an Upgrades.ini.
 
I really hope the devs can still fix this somehow, because even in official ranked online racing the Tatuus cars for example are used and the engine sound is so poor and really distracting from the racing and fun of it.
 
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