Hello, I'm trying to make a track for rF2. I manage to have my track in dev mod but now i have 2 problems: 1 - How to define the position of the car when i clic race. (because at the moment the car is falling from nowhere and then fall to the track) 2 - when i drive the car it has very slow acceleration on racesurface and there is no grip (like ice) on the grass. I use TDF from Joesville Thanks for your help!
1 - Spawn point position is depending on tracks's AIW file, where garage position coords are defined. When developing a track, make sure you have solid ground (asphalt) on coords 0,0,0. You car is dropped there, when proper AIW is not present. 2- You probably have incorrect naming of asphalt and grass materials. Asphalt material name should start "road" and grass material "gras". You can have more characters after those, like "road_pitlane" or "grass_main". You can delete/move TDF file away from track folder. Then game will use default definitions and you have one less item to troubleshoot, if you got problems. Personally I add special tdf when all modelling is done during "final polishing" stage, if needed. If dev car is accelerating slowly, you might have pitlane speed limiter enabled (default key "L"). Cheers!