This isn't just effecting me, it's happening to quite a few players in our league. When playing online, any car, any track, the lap times achieved are very variable. This seems to be dependant on other players in the server, I don't think it's just down to ping but have no idea what's causing it other than possible packet loss. I've pressed CTRL C, the purple bar is not maxed out, my CPU still has some way to go before that. My internet connection is good, I've tested it for speed and packet loss. I've checked for FFB clipping, not there. The effect I and others experience is a heavy car (slow to move, hard to steer, hard on the hands and arms) that goes slower (around a second a lap slower than single player, has been as bad as 3 seconds). It tends to result in over driving to compensate for time lost, shredding up tyres very quickly but still results in no better time (progressively slower), it just gets worse and the cars handling (already poor) deteriorates quickly. It's quite exhausting and very annoying. It seems to be caused by various players (sometimes more than one at a time), through no fault of their own and the issue is only resolved when they leave the server. The difference in the performance of the car is instant, like a switch being turned off or on. For me it usually results in immediately crashing the car as it is suddenly, light, responsive and the throttle works! The exact opposite of before. The players who have this sort of "lag bubble" seem to be rubberbanding/warping a lot, they have the same slow, heavy car problem and see also those experiencing the heavy car issue rubberbanding/warping. I've tried turning down the graphics settings, slight improvement, fiddled with the multiplayer.JSON and the specific controller device JSON. The issue is still there. Any suggestions on how to fix this? Trying to drive like this for an hour at a time is not fun.