Hi all, As I am new to modding, I have a couple of quick questions (I hope) that I haven't been able to find a reasonable answer to. So, my plan is to create a model in 3DSMax with textures and the works, and then use 3DSimED to export the model to RFactor2. So my questions is. Do you save the textures in .dds format and then add them in 3DSMax or do you import them as .jpg (or other format) and then export them as .dds in 3DSMax? Do any on you know whether the shader package etc. is necessary, when using 3DSimED?