Hi I have made a very simpel animation on a windmill, and it do the job perfect. Only thing is that in the documentation it is mentioned that you can change speed by altering the numeric value. I have tried, but the speed doesn´t change. I dont want to do a more complicated animation, but if anyone have a trick to change the speed thanks in advance. I have made the simple animation like this: Instance=ROTATEZ_1.0_vinger_01 { Moveable=True MeshFile=ROTATEZ_1.0_vinger_01.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid)
Hi Coutie Thanks, that was also what was written in the documentation, but it seems the speed stay the same whatever I change the value to.
Try it with ROTATEZ.4_vinger_01 as Name of the Instance and gmt for 4 x Speed. Does that work? EDIT My above Example will probably change the Speed to 0.4 instead of 4 x. So use ROTATEZ4_vinger_01 as Names. Don't separate the ROTATE[X/Y/Z] with an Underscore from the Speed Value to get it working. Write the Speed Value directly behind of it, like ROTATEZ0.2 or ROTATEZ3.8 and then separate the Rest of the Name with an Underscore.
Thanks, I will try. I think maybe the fault I have made is I have renamed the GMT-file and the line in the .scn file. I think I will have to reeksport the object again with the altered value.
Thanks to both. It works when you don´t have an underscore between rotatez and the value, and you don´t have to re-eksport, just rename in the snc file and rename the object corresponding.