Simpel animation, how to get more speed

Discussion in 'Track Modding' started by Normark, Feb 13, 2023.

  1. Normark

    Normark Registered

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    Hi
    I have made a very simpel animation on a windmill, and it do the job perfect. Only thing is that in the documentation it is mentioned that you can change speed by altering the numeric value.

    I have tried, but the speed doesn´t change.

    I dont want to do a more complicated animation, but if anyone have a trick to change the speed thanks in advance.

    I have made the simple animation like this:

    Instance=ROTATEZ_1.0_vinger_01
    {
    Moveable=True
    MeshFile=ROTATEZ_1.0_vinger_01.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid)
     
  2. Coutie

    Coutie Moderator Staff Member

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    Just change the 1.0 number to whatever speed you want.
     
  3. Normark

    Normark Registered

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    Hi Coutie
    Thanks, that was also what was written in the documentation, but it seems the speed stay the same whatever I change the value to.
     
  4. redapg

    redapg Registered

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    Try it with ROTATEZ.4_vinger_01 as Name of the Instance and gmt for 4 x Speed.
    Does that work?

    EDIT My above Example will probably change the Speed to 0.4 instead of 4 x.
    So use ROTATEZ4_vinger_01 as Names.
    Don't separate the ROTATE[X/Y/Z] with an Underscore from the Speed Value to get it working.
    Write the Speed Value directly behind of it, like ROTATEZ0.2 or ROTATEZ3.8 and then separate the Rest of the Name with an Underscore.
     
    Last edited: Feb 13, 2023
  5. Normark

    Normark Registered

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    Thanks, I will try. :)
    I think maybe the fault I have made is I have renamed the GMT-file and the line in the .scn file.

    I think I will have to reeksport the object again with the altered value.
     
  6. Normark

    Normark Registered

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    Thanks to both. :)
    It works when you don´t have an underscore between rotatez and the value, and you don´t have to re-eksport, just rename in the snc file and rename the object corresponding.
     

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