Does the shader change the physics properties of the object ? In the case that you have one mesh with two textures say one was grass and the other was road does the engin still calculate the grip properly from the texture ? or does each serfice typ need to be a separate mesh? Thanks again !
each surface type needs to be a separate material, not mesh, and the material needs to be an entry from the .tdf (you can make new ones if you need) But no, the shader directly doesn't alter physics properties.
It detects the different surfaces through the material names, which are listed in the track's TDF file. Take a look at the Joesville TDF and the track piece from the Tutorials thread . So no, they don't need to be a separate object.
when i load the max file for joesville it runs at 3fps so its hard to use as a guide , I'm not sure why. I am using another persons track as an example and have built quit allot of anemometry and textured it with materials and it seems to run ok in max.
That's because it cant find the textures. when you open that project in max, it will say its missing textures, follow the prompts and add in the path to where the textures are. Or reload every texture one by one. [ED] the textures it will be looking for will be in the Joesville folder in moddev, you will have to extract them from the mas.