I'm trying to get the wildcard rim material to work in developer mode. For test purposes, I've created two materials for rims-- WCRIM and WCRIMS. I've created the custom rim DDS and placed it in the team folder. Following the naming convention, I've named the DDS "testcar_13RIM.dds", "testcar_13RIMS.dds", "testcar_13_RIM.dds", and "testcar_13_RIMS.dds" at various times. None have worked. The WCCARBODY wildcard material works fine, though. I've matched the various flags for the rim GMT's to those of the car body. Is there something I'm missing or...? Is there a specific shader for the rims? In the attached screenshot, the rear rim is WCRIM and the front is WCRIMS. If all is well, one of them should be gold. Any ideas?