DrivingFast
Registered
In the official tracks, but also the vast majority of modded tracks, the road is not alive enough despite the formidable realroad.
Explanation :
On all simcade/simulation/race video games that have graphics recognized as "high quality", there is a relatively massive use of rubber on the track, which makes the road much more beautiful and in some cases more realistic.
The realroad on RF2, even if it needs to be improved, is a fabulous system.
But even with high presets or a lot of time on the track with AI, the VISUAL result is not good enough (IMO).
I think that that's too bad.
Can you think about it ?
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This has nothing to do, but the messy (dirt) windscreens with script or in real time would be great ....
Explanation :
On all simcade/simulation/race video games that have graphics recognized as "high quality", there is a relatively massive use of rubber on the track, which makes the road much more beautiful and in some cases more realistic.
The realroad on RF2, even if it needs to be improved, is a fabulous system.
But even with high presets or a lot of time on the track with AI, the VISUAL result is not good enough (IMO).
I think that that's too bad.
Can you think about it ?
-----------------------------
This has nothing to do, but the messy (dirt) windscreens with script or in real time would be great ....