In the old games of ISI (nascar games) the car in reverse opens the roof flaps. Example: NASCAR Thunder 2004 Instance=FLAPSUP { Moveable=True <MAX> MeshFile=flapsup.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0) } Instance=FLAPSMID { Moveable=True <MAX> MeshFile=flapsmid.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0) } //Instance=CPITFUP // { // Moveable=True //<MAX> MeshFile=cpitfup.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0) // } //Instance=CPITFMID // { // Moveable=True //<MAX> MeshFile=cpitfmid.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0) // } How I can apply that in rF1 and rF2? Please help me
si yes un plugin one plugin a plugin and axis Y = o+60 Km / h in +Y direction Disappears flaps1 appears flaps2 =o+65 Disappears flaps2 appears flaps3 and vice versa