roof flaps

Discussion in 'Car Modding' started by pablocorsico, Mar 13, 2013.

  1. pablocorsico

    pablocorsico Registered

    Joined:
    Oct 6, 2010
    Messages:
    15
    Likes Received:
    0
    In the old games of ISI (nascar games) the car in reverse opens the roof flaps.

    Example: NASCAR Thunder 2004
    Instance=FLAPSUP
    {
    Moveable=True

    <MAX> MeshFile=flapsup.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
    }

    Instance=FLAPSMID
    {
    Moveable=True

    <MAX> MeshFile=flapsmid.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
    }

    //Instance=CPITFUP
    // {
    // Moveable=True

    //<MAX> MeshFile=cpitfup.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
    // }

    //Instance=CPITFMID
    // {
    // Moveable=True

    //<MAX> MeshFile=cpitfmid.MTS CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0)
    // }

    How I can apply that in rF1 and rF2?
    Please help me
     
  2. UnitedRacingDesign

    UnitedRacingDesign Registered

    Joined:
    Nov 24, 2010
    Messages:
    2,408
    Likes Received:
    938
    Not implented YET i guess. Would be cool to have it.
     
  3. pablocorsico

    pablocorsico Registered

    Joined:
    Oct 6, 2010
    Messages:
    15
    Likes Received:
    0
    [​IMG]

    [​IMG]

    [​IMG]

    si
    yes

    [​IMG]

    un plugin
    one plugin


    a plugin
    and axis Y
    = o+60 Km / h in +Y direction
    Disappears flaps1 appears flaps2
    =o+65 Disappears flaps2 appears flaps3
    and vice versa
     

Share This Page