hi, I deleted this video because I got better results with 3dsmax, with blender it is not possible in the same way
OK understood. What's the better way to do a realistic puddle map (with pbr shaders) with blender/photoshop ?
for this type of maps I use substance design with the node released by studio 397 then obtained the map you can retouch it with photoshop if necessary
Maybe I did not understood everything. But does substance design is a tool by itself ? Or it's à 3dsmax addon? I am confused...
Yes, it's a program. You may be able to use the free program to create the map: https://substance3d.adobe.com/documentation/sp31/substance-player-2294742.html