Discussion in 'Locations' started by Davidd, Sep 10, 2016.
i had the ai slowing down on the finishing straight issue...stopped me racing it
I did not test with this version, but with the old version if the AI was on a defensive line (to the right) at the S/F line it will hit the brake pretty hard.
I guess you a describing the same thing as me.
Going completely off track with some early work on alternative wheel rims! A bit of front.
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That's looking really dimensional and real. Well done.
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Thanks - getting some more details in the fronts!
Looks nice on RA.
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More from Road America ...
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Yeh that's the problem which is still there.... Which is really a massive shame as I don't want to load this track up because of this...
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Yeah, I still get this problem too. Great track, but I don't run it anymore either. Hope it can be fixed.
Release on Steam?
There are no kinks or anything in the block path, so I don't know why the AI are slowing. It looks like they are slowing before the start finish line, then moving over to the racing line. I've been smoothing it, but it can't really get any smoother. So there must be something else going on.
It seems as though there is a phantom car there, as though they are reacting to it.
Road America rim's n' road. Hoping the s/f glitch gets sorted!
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Just uploaded a fix to the workshop. It will download automatically if you're subscribed.
Cheers Alex - the AI is great. Nice work!
Yep they are great now. I tried with flat6. Thanks Alex
Is there any way to get the fix other than Steam?
Thanks for this very nice and iconic track.
What are the changes since 1.41?
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