I did not test with this version, but with the old version if the AI was on a defensive line (to the right) at the S/F line it will hit the brake pretty hard. I guess you a describing the same thing as me.
Going completely off track with some early work on alternative wheel rims! A bit of front. Davidd View attachment 20902
That's looking really dimensional and real. Well done. Gesendet von meinem HUAWEI VNS-L31 mit Tapatalk
Yeh that's the problem which is still there.... Which is really a massive shame as I don't want to load this track up because of this... Sent from my Nexus 6P using Tapatalk
Yeah, I still get this problem too. Great track, but I don't run it anymore either. Hope it can be fixed.
There are no kinks or anything in the block path, so I don't know why the AI are slowing. It looks like they are slowing before the start finish line, then moving over to the racing line. I've been smoothing it, but it can't really get any smoother. So there must be something else going on.