Rising rate suspension

Discussion in 'Car Modding' started by doddynco, Jan 30, 2023.

  1. doddynco

    doddynco Registered

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    Is it possible to create a rising rate suspension using the 0.35 spreadsheet?
     
  2. Robin Pansar

    Robin Pansar Member

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    As far as I know, rF2 doesn't simulate a fully live axle yet, so motion ratio is static. To loosely simulate what you want you will have to do it via the corner bump stops as you can set a base stiffness and a rising rate with compression.
     
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  3. doddynco

    doddynco Registered

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    Thank you for that info. I think, in the spreadsheet, you have motion ratio, and it can be varied depending on the pushrod position, however it can't be made positive (rising) due to the lack of a simulated rocker arm / secondary pivot.

    It s a rocker arm that I would like to simulate rather than a live axle.

    The bumpstop idea is very good, but may be limited when it comes to adjusting the suspension.
     
  4. Robin Pansar

    Robin Pansar Member

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    Yes I don't think any rocker geometry is possible at all. As you see in the physics sheet, the push/pullrod is seen as the spring/damper.
     
  5. Coutie

    Coutie Moderator Staff Member

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    "Rising rate suspensions are not really possible without a rocker mount, so rF2 doesn't really do them properly yet."
    This is from one of our physics guys.
     
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  6. doddynco

    doddynco Registered

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    Thank you for the answers guys.
     

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