rFactor2: my impressions after 30 days

Discussion in 'General Discussion' started by cosimo, May 4, 2013.

  1. kimikaze

    kimikaze Registered

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    Do you mean from menu or game? I am sure you can find some threads about some options in game, but i am not so sure that right now exist some particular manual like pdf for all menu options, which will be serve newcomers. But maybe in future.
     
  2. Spinelli

    Spinelli Banned

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    There will be a manual in the future when RFactor 2 is more "mass product ready".

    ISI has stated that even in their minds that they do not think RFactor 2 is "product ready". They said that when they feel it is, that they will then start actually marketing and advertising the game.

    I could be wrong, but I have a feeling that ISI is aiming for around mid-July, since that is when the 12 month subscription (for anyone who hasn't purchased/upgraded to a lifetime membership yet) starts ticking. Anyone doing the one time $45 purchase + yearly $12 fee, instead of just the one time $85 unlimited lifetime purchase, basically ended up getting up to, depending on when they purchased, 18 months of free service. I also believe that all the 1.4x updates will be completed by around then, not to mention 2-5 more build updates.
     
  3. Satangoss

    Satangoss Registered

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    What you call "funny collisions" is (ideally) a placeholder for the final system (at least I've read it around) and, IMHO, it is a game-breaker. I'd say that feature should have first priority but I see zero or almost zero progress since first build.

    I left rF2 aside untill there's some real improvement on crash physics as the current system is a flaw.
     
  4. frankwer

    frankwer Registered

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    Lately i have experienced stuttering in the online races, and today i got the dreadful 1 fps bug. Extremely dissapointed by getting a bug that have existed since rf1.
     
  5. Hedlund_90

    Hedlund_90 Registered

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    Did you use TrackMap plugin when it happened? Because I'm thinking that it's the plugin that causes it, but I'm not sure. Haven't had that issue in a few weeks now although I'm using trackmap.

    ps. rF1 and rF2 is not the same game ;)
     
  6. frankwer

    frankwer Registered

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    Not using any plugin. And i think rF2 is partially based on rF1 code.
     
  7. Hedlund_90

    Hedlund_90 Registered

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    Okay thanks for that confirmation. Then it could be related to the game itself, for me too.
     

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