http://simracingpaddock.com/rfactor2/report-rfactor-2-feature-official-formula-e-content/
I think it's a great news.
I think it's a great news.
I'm pretty sure it won't sound awesome (wink,wink). Great news for RF2 and development going forward though.Sounds awesome! Sure in real life i rather watch petrol engines, but a whole series F-E in rF2 sounds super.
LOL you got me...I'm pretty sure it won't sound awesome (wink,wink). Great news for RF2 and development going forward though.
Not too sure this is for "us". I mean it might be available to us but maybe its done as a bigger deal outside of the civilian sphere. Anything that brings the studio resources is good in my book.Nooooo there's a whole lotta petrol cars that would probably attract new members better than these milk floats,Yes it's cool to have the whole roster but formula e hasn't been that welcomed in real life,can't expect the same in game,pls give me a fire breathing petrol guzzling pollution emitting snowflake melting racing car lol
Nooooo there's a whole lotta petrol cars that would probably attract new members better than these milk floats,Yes it's cool to have the whole roster but formula e hasn't been that welcomed in real life,can't expect the same in game,pls give me a fire breathing petrol guzzling pollution emitting snowflake melting racing car lol
Also, if you do your research you'll find Formula E is more popular than you imagine...I just can't wait for it!
We already know that you run all the tracks in low detail in order to use your VR device at a decent framerate. However, most people will try to recognise the track they see in TV and certainly appreciate what lays outside the barriers as in the rest of the rF2 track team published tracks. Most FE tracks are not permanent but street circuits delimited by walls and pianos which can be several centimeters away one year from the other. I don't expect S397 changing their way of building tracks which has proven accurate for licensed tracks.I wonder if the tracks will be laser scanned, & most of the work goes into what's inside those barriers
like track surface/ textures and actual track detail (character in surface)
& the pretty much irrelevant visual stuff on the outside of track barriers is just fps friendly basic