Hier gibts den Download, oder über Autoupdate. http://rfactor.net/web/rf2/rf2dl/ Update 33 (Build 998) Changelog: FEATURES: ————- – Added an option to the KnockoutQualifying plugin to have a fixed number of vehicles being scored in Q2/Q3/Q4, rather than have a variable number which was computed proportionally based on the number of vehicles in Q1. – Added the admin command /pitbyvehicle. This is similar to /pitbydriver and /pitbyteam, but finds matches to the Description in the VEH file. – On line map, put player’s icon and the icon for the car to be followed under caution in front of the others so they are easier to keep track of. – Juggled some suspension geometry initialization so that caster changes affect the outboard pushrod location. – Added results file tag which lists the layout MAS file. – Letting “virtual” cars override “Classes” & “Category” from the base vehicle file. (in a text editor, by hand.) – Made the key for triple-head configuration and the TGM display into a single configurable control. – Added onboard right track bar adjustment, which requires the HDV [SUSPENSION] setting OnboardRightTrackBarAdjustment=1. – Expanded multiview adjustments to allow separate side channel settings – Added multiview adjustment tool, toggle with ctrl-equal – Default pace car is Corvette – Made fuel adjustment in legacy HDV variable BoostEffects work on new engine model (note that using the new turbo technology already results in more fuel being consumed naturally). FIXES: ————- – Corrected albedo levels on several particle textures. – Fix for not checking mod versions when changing mods – Fixed an issue where a rear axle adjustment was essentially being done twice in initialization. – Fix for server not writing correct results when everybody leaves session. – An attempt to avoid the opponent car jitters that start happening after a few hours and get worse in long multiplayer sessions. This still needs to be tested (using the admin command /forwardseconds should help). – Fix for locale errors in config.ini – Corrected static ARB forces (already accounted for non-symmetric ride heights, but now accounts for non-symmetric springs and weights as well) – Fixed underbody scraping sound. – Small fix to prevent the upgrade tree list from updating the current track when not in realtime. – Fixed place readout and camera cycling by place in normal (i.e. non-instant) replay mode. – The wheels on other clients’ vehicles should usually rotate at approximately the correct speed now. – Attempted fix for race rejoin where client still thinks vehicle is under AI control. – Fixed a bug in the stock car rules plugin where DNF’d or DQ’d cars could be in the track order of cars under caution. – Fixed a bug in the stock car rules plugin that could incorrectly identify a vehicle as not “up to speed” and therefore should be ignored in the track order of cars under caution. MODDING / PUBLIC DEV: ————- – Added “none” to AIW editor text display options. Fixed step distance/speed not getting saved for track overrides in AIW editor.