I'm having issues getting the car modding process started with 3dsmax 2019. No matter what I try, I cannot get the plug-ins for 3dsmax to work. I get this error every time: I've tried everything recommended on the Autodesk side, reinstalling C++ redistributable, reinstalling Arnold for 3ds. etc. Unfortunately, I'm stuck with legal ways of getting autodesk software so I cannot find a way to download any earlier version than 2016 for 3DSMax. Anyone have advice for getting this up and running? OR alternatively, getting it to work with CatiaV6 if it can't get working for 3DSMax 2019.
hmmmm..... so no legal way to make mods for rf2. Is it safe to assume these plug-ins will never, or aren't in the plan, get updated for any current version of 3dsmax?
I believe it was a recent monthly update 397 Studios mentioned that they had some newer plugins in beta. https://www.studio-397.com/2018/10/roadmap-update-october-2018/