Renders rFactor 2 Cars

Discussion in 'Car Modding' started by Smitzzert, Feb 1, 2013.

  1. samcar304

    samcar304 Registered

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    Oh My, what an awesome looking car/render!! Is this part of a mod? it looks soooooo good!
     
  2. McNolo

    McNolo Registered

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    Thanks, yes, is the base car for our 2017 mod. When the real teams are presented we will make the skins for all teams.
     
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  3. caterkiller

    caterkiller Registered

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    Hi guys, here are almost all of my team skins last year.
    All are for simracing on rF2, except the Twingo wich was a work for a real rallycross team.
    Base 3D models are from rFactor or rFactor 2.

    All renders made with Keyshot.

    League : FFSCA
    Team : Bluesky Racing
    Paint artist : Valentin Huguet

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  4. tjc

    tjc Member

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    @RoWo

    Many thanks. Awesome renders once again. :) :cool:
     
  5. Nibiru

    Nibiru Registered

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    My first try at renders

    xb falcon render.5.jpg xb falcon render.9.jpg
     
    Last edited: Feb 19, 2017
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  6. McFlex

    McFlex Registered

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    Second shot looks freaking amazing :cool: Very good material settings
     
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  7. FuNK!

    FuNK! Registered

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    Cool...just move the car over the floor so the reflections line up properly :D
     
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  8. Nitrometh

    Nitrometh Registered

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    How did you guys get the 3d model? Is there a way to extract it? I would like to make some renders, too.
    Cheers
     
  9. tjc

    tjc Member

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    I`ve asked this too but never really had a reply... (unless I missed it)
     
  10. Nibiru

    Nibiru Registered

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    Mine is of a model I'm working on. I saved the model as .obj and imported into KeyShot. Then reset all materials and textures.
     
    Last edited: Feb 19, 2017
  11. RoWo

    RoWo Registered

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    [​IMG] [​IMG] [​IMG] [​IMG]
     
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  12. Nitrometh

    Nitrometh Registered

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    Ok thanks. So the cars must be out of several parts to bind it with different textures or materials right? I'm not an expert in keyshot. I only got a short introduction at university. Cheers
     
  13. Nibiru

    Nibiru Registered

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    It was my first play with KeyShot but yes you can separate the mesh and make your own materials and place them where you want.
     
  14. caterkiller

    caterkiller Registered

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    Just a test with some Keyshot environments... Not in high resolution for this time.

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