Discussion in 'Car Modding' started by Smitzzert, Feb 1, 2013.
Oh My, what an awesome looking car/render!! Is this part of a mod? it looks soooooo good!
Thanks, yes, is the base car for our 2017 mod. When the real teams are presented we will make the skins for all teams.
Hi guys, here are almost all of my team skins last year.
All are for simracing on rF2, except the Twingo wich was a work for a real rallycross team.
Base 3D models are from rFactor or rFactor 2.
All renders made with Keyshot.
League : FFSCA
Team : Bluesky Racing
Paint artist : Valentin Huguet
Many thanks. Awesome renders once again.
My first try at renders
Second shot looks freaking amazing Very good material settings
Cool...just move the car over the floor so the reflections line up properly
How did you guys get the 3d model? Is there a way to extract it? I would like to make some renders, too.
I`ve asked this too but never really had a reply... (unless I missed it)
Mine is of a model I'm working on. I saved the model as .obj and imported into KeyShot. Then reset all materials and textures.
Ok thanks. So the cars must be out of several parts to bind it with different textures or materials right? I'm not an expert in keyshot. I only got a short introduction at university. Cheers
It was my first play with KeyShot but yes you can separate the mesh and make your own materials and place them where you want.
Just a test with some Keyshot environments... Not in high resolution for this time.
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