Renault Megane Trophy v1.02 Now Available!

This is now my favorite sim-car... car, yes.

First night I was worried of how different the car was compared to the old version.
But as with so much else, you soldier on, working on adapting to it and boy has it paid off.

My favorite thing about it? The tyre. By far. Why? It is still a slidy car (like the old car) when you over-drive it. When you over-drive it, you heat up your tyres unnecessarily, which will slow you down in the long run. This is where drivers with compassion towards the rubber underneath, ultimately connecting them to the road-surface, will smile more throughout the race, and especially towards the end of it.

If you, like me loved the old version and (short) of perfected a setup for it (and your style) it will shock you, getting into the new rendition of the car, you'll be sliding where you think you shouldn't be - high-speed kinks for example. You'll be outbraking yourself where you think you shouldn't be and thereby over-drive the car. The new default setup has some differences, you have to pinpoint those differences and rectify them. For example the 75% brake-pressure was a shocker for me I was outbraking myself in places where I would brake and easily make the corner in the old version. As soon as I saw that I turned brake pressure at least up to 93% and I was again able to make the corners, braking the same placesI did in the old car.

I've learned to lift a little bit through or just before fast kinks as well, all very briefly and minute, which helps keep my rear in place. To me it's ALL about not over-driving and heating up the tyre surface, because if you do that you are likely to enter a viscous circle (in the heat of the moment) where you aren't getting the grip you expect from your overheated tyre surface and therefore will ask too much and will start scrubbing even more.

+1
Exactly my sentiments - and BTW great fun at Sebring!
 
On a skinning note for the Megane
Tried to create a car so can use my own skin as I do in other mods.... but not happening
In tuning I create directory then the popup comes up for car info and I fill in the Name, Team, Number etc - then click accept but no new car appears in the Megane 1.02 car list.
Any ideas why this is happening and how to fix?
 
On a skinning note for the Megane
Tried to create a car so can use my own skin as I do in other mods.... but not happening
In tuning I create directory then the popup comes up for car info and I fill in the Name, Team, Number etc - then click accept but no new car appears in the Megane 1.02 car list.
Any ideas why this is happening and how to fix?
For me it`s working, maybe you missed the part to put in an alt skin into the new directory?

//Edit: the only complain i would have, the used car number isn`t shown in the car list...but i guess this is a rF2 bug and not Megane related.
 
For me it`s working, maybe you missed the part to put in an alt skin into the new directory?
//Edit: the only complain i would have, the used car number isn`t shown in the car list...but i guess this is a rF2 bug and not Megane related.
Thanks Juergen will try
 
On a skinning note for the Megane
Tried to create a car so can use my own skin as I do in other mods.... but not happening
In tuning I create directory then the popup comes up for car info and I fill in the Name, Team, Number etc - then click accept but no new car appears in the Megane 1.02 car list.
Any ideas why this is happening and how to fix?
Sorted. It was a duplicate naming thing...
 
Have noticed driver name on rear window (see attached image)
How does one change or get rid of this?
While we at it how does one get the number on the front windscreen?
View attachment 19388
 
Last edited by a moderator:
You have to pull out the WINDOW of the mas file...

Here you go (I did it for you): https://www.dropbox.com/s/65x96ghm40166ld/BG_altWINDOW.psd?dl=0

What you do is, you change the name and the number and you make the alpha channels the same as the rgb-channel where the name is and it'll be a solid decal on the glass, as it should be (default is slightly transparent)

And then save as DDS, DXT5

Then you put your main skin and call it for example peevee_alt into a mas file
Then you put your window skin and call it peevee_altWINDOW and put into the same mas file.
Then you call this mas file peevee_alt
Then you put it into here: (SteamLibrary\steamapps\common\)rFactor 2\UserData\player\Settings\ISI_Renault_Megane_Trophy_2013\MT2013_01
 
Have noticed driver name on rear window (see attached image)
How does one change or get rid of this?
While we at it how does one get the number on the front windscreen?
View attachment 19388

Tim credited RMT with the new 3D model and the new template is heavily based on the body template for their WSGT2 Megane Trophy V6 mod available here: http://www.bsimracing.com/wsgt2-megane-trophy-v6-rmt/

Included with that old body template download are two other files for the car's greenhouse, one for the exterior windows (named RMT_Megane_Windows.psd) and one to make the windshield banner visible from within the cockpit view (RMT_Megane_Cockpit_Window.psd). I haven't been able to make the cockpit windows work, but the RMT_Megane_Windows.psd works well for customizing the driver name, numbers and banner or whatever else you'd wish to add to the glass. Note the .psd file uses the plural "windows" while the .dds needs to be singular "window". Follow Bjørn's naming conventions for inclusion in your skin's .mas file. Perhaps ISI could be persuaded to ask RMT for an official WINDOW.psd.
View attachment 19428
 
Tim credited RMT with the new 3D model and the new template is heavily based on the body template for their WSGT2 Megane Trophy V6 mod available here: http://www.bsimracing.com/wsgt2-megane-trophy-v6-rmt/

Included with that old body template download are two other files for the car's greenhouse, one for the exterior windows (named RMT_Megane_Windows.psd) and one to make the windshield banner visible from within the cockpit view (RMT_Megane_Cockpit_Window.psd). I haven't been able to make the cockpit windows work, but the RMT_Megane_Windows.psd works well for customizing the driver name, numbers and banner or whatever else you'd wish to add to the glass. Note the .psd file uses the plural "windows" while the .dds needs to be singular "window". Follow Bjørn's naming conventions for inclusion in your skin's .mas file. Perhaps ISI could be persuaded to ask RMT for an official WINDOW.psd.
View attachment 19428

Nice skin DP! Up to your usual standards ;) See ya Wednesday night.
 
This is a excellent upgrade to this car the only let down is NO adjustable gear ratio's :confused:??? come on ISI they are geared too short for longer faster tracks like Bathurst 250kmh down conrod on the rev limiter takes the fun out of it please fix
 
This is a excellent upgrade to this car the only let down is NO adjustable gear ratio's :confused:??? come on ISI they are geared too short for longer faster tracks like Bathurst 250kmh down conrod on the rev limiter takes the fun out of it please fix

That might be part of the spec series IRL, so the real teams might have fixed ratios. Dunno myself
 
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