I've managed to get reflections working, but they get left behind rather than following the objects, and only update once every second or two. Any suggestions? I do have just one rather large roadsurface atm.
It sounds a bit like you have static reflections involved here. This is a static entry ReflectionMapper=STATIC05 { Type=Cubic TextureSize=(512) UpdateRate=(0.100) StaticSwitch=(100.000) Pos=(714.695313,-0.149937,-15.357156) and refmap0 ReflectionMapper=REFMAP0 { Type=Cubic TextureSize=(512) UpdateRate=(100.000) StaticSwitch=(100.000) TrackingIns=True
ReflectionMapper=REFLECTEDENV { Type=Planar TextureSize=(1024) UpdateRate=(150.000) StaticSwitch=(150.000) TrackingIns=NULL IncludeIns=SkyBoxi etc Should TrackingIns be true?
Yes, it should be True. EDIT: thought you were talking about REFMAP0, sorry. That REFLECTEDENV looks correct.
When you say left behind, I think car reflections, REFMAP0 is for car, REFLECTEDENV is for wet track. If its reflectedenv that you are working on, then what you need to do it set up a reflect plane for each object reflected that does not sit on the global reflect plane. This reflect plane and reflect setting is set in the instance rollout. If you have seen my test track I uploaded and notice the reflection of the walls on the corners how it doesn't sit flat. That's because the wall is all one object, What needs to be done there is to break the wall into smaller sections and set up an angled reflect plane so that the bottom of the wall 's reflection sits flush with the track. Here it is as one solid object Then I break the wall into smaller sections and add reflect planes and angle them to suit. Which gives me,,,
Yeah I'm aware of that, but my issue isn't the plane they're being reflected by, just the fact that the cube map is generated and then stays static for a couple of seconds before being redone. Meaning the car drives off and leaves its reflection behind.
Ok, I see what you mean now. Try setting your update rate to 100. This works for me with these settings ReflectionMapper=REFLECTEDENV { Type=Planar TextureSize=(1024) UpdateRate=(100.000) StaticSwitch=(150.000) TrackingIns=NULL http://www.youtube.com/watch?v=yBFbQjpZ-7E
hmm, I don't know what's going on here, I just tested it a few different ways that could cause this, first I set special fx level to low but it worked fine, second I set the weather to day (instead of raining) and turned the reflection on manually and it worked. I also tested the rtrainer incase it was the car but it worked fine. [ED] can you fire the rtrainer up in Joesville and make sure it works there?
sorry to post here. but when i clic on <add new mapper>, enter the name and hit ender, my 3ds max 2010 crash immediately have you a solution for me ? 3dsmax 2010, i have this when i want to enter a new mapper if i rename it and hit enter > crash ty