Sachmo-Aus
Registered
Hi,
I am experiencing a problem with rFactor 2 whereby after I repair my vehicle (panel/aero damage) in the pits my maximum speed is reduced by a few kmph (eg. instead of 292kmph my top speed is 281kmph). Is this a known bug and is there a fix? Or am I understanding this feature incorrectly? I have tested this repeatedly and get the same result each time.
Steps to replicate (Bathurst track, FVR V8 Supercars):
(1) Have Invulnerability set to OFF, and Damage Multiplier greater than 0%
(2) Do a lap of the circuit, noting the top speed (undamaged car)
(3) Do a second lap, causing moderate damage to the front of the car (eg. wing, front and corner panels). Note the top speed, which is often still the maximum.
(4) Pit, repairing all damage
(5) Do a third lap of the circuit, and observe that the top speed of the repaired car is reduced.
I have also tested pitting when there is no damage to the vehicle (tyre changes only) - the problem does not occur in this scenario.
I have also tested with an invulnerable car (Invulnerability ON, as well as Invulnerability OFF with Damage Multiplier 0%). In this scenario there is never any damage to the car, and therefore only tyre changes in the pits - the problem does not occur in this scenario.
Any help with this issue would be greatly appreciated.
Thank you,
Sachmo
I am experiencing a problem with rFactor 2 whereby after I repair my vehicle (panel/aero damage) in the pits my maximum speed is reduced by a few kmph (eg. instead of 292kmph my top speed is 281kmph). Is this a known bug and is there a fix? Or am I understanding this feature incorrectly? I have tested this repeatedly and get the same result each time.
Steps to replicate (Bathurst track, FVR V8 Supercars):
(1) Have Invulnerability set to OFF, and Damage Multiplier greater than 0%
(2) Do a lap of the circuit, noting the top speed (undamaged car)
(3) Do a second lap, causing moderate damage to the front of the car (eg. wing, front and corner panels). Note the top speed, which is often still the maximum.
(4) Pit, repairing all damage
(5) Do a third lap of the circuit, and observe that the top speed of the repaired car is reduced.
I have also tested pitting when there is no damage to the vehicle (tyre changes only) - the problem does not occur in this scenario.
I have also tested with an invulnerable car (Invulnerability ON, as well as Invulnerability OFF with Damage Multiplier 0%). In this scenario there is never any damage to the car, and therefore only tyre changes in the pits - the problem does not occur in this scenario.
Any help with this issue would be greatly appreciated.
Thank you,
Sachmo