Redraw issues expecially with the Honda NSX.

Discussion in 'Technical & Support' started by rockbass, Dec 17, 2014.

  1. Marc Collins

    Marc Collins Registered

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    I have always suspected that some set-ups are worse than others for flickering issues...but I recently changed from a GTX 770 to a R9 290X and saw no improvement. rackbass has a GTX 660, so it's not an NVIDIA versus AMD thing. And Tosch knows his stuff, so I would trust him more than any of the rest of us ;)

    What settings (GPU or rF2) do you think could have any effect on this? Happy to tweak a few things or compare with your settings because as I mentioned, the NSX is far from the only thing flickering in my rF2!
     
  2. Marc Collins

    Marc Collins Registered

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    An idiot-level question: there must be some reason to use a much lower ClipPlanes setting in a cockpit. What is it? What can that value be boosted to to avoid some of these problems? Or is the solution really with the track and it must be optimized?
     
  3. Tosch

    Tosch Registered

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    The front clip plane creates a bubble around your point of view. The gfx engine doesn't render anything inside the bubble.
    The far clip plane creates a huge bubble around your point of view. The gfx engine doesn't render anything outside the bubble.

    http://en.wikipedia.org/wiki/Z-fighting

    http://outerra.blogspot.de/2012/11/maximizing-depth-buffer-range-and.html
     
    Last edited by a moderator: Dec 22, 2014

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