RealGrass and RealDirt-> something similar to RealRoad

Discussion in 'Wish Lists' started by marcatore, Mar 21, 2012.

  1. marcatore

    marcatore Registered

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    Dear ISI,
    reading the realroad technology I was inspired to ask you to build a shader where, like the RealRoad, with multiple car passagges the shader mix two textures (instead the Real Road where one texture is multiplied over the base texture).

    In this way you can obtain a dynamic behaviour also for the grass or dirt surfaces.
    Think at a difficult turn where most of driver tend to go out of road, after some of those off-road the green grass field change to a mold texture.

    It should be good to a have a spinner into the shader definition that works like a multiplier for the transition (for example, i could set it that with 3 off-road i can see the mold "under" the grass but in another area I set it for the double off-road).
    In stead of the spinner, a value into the tdf file.

    Thanks in advance
     

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