Hit me, what do you know about implementing the rain-features, which doesn't require 3DS Max... Preferably 3DSimEd connaisseurs <3 I have implemented "rain" and the travel of the water with the ripple map, no trouble... Trouble is... It doesn't look like rain drops, it looks like chalk residue from dried water drops... And the S397 cars and URD, Apex, BTCC cars are having much nicer droplets forming... Not sure what I'm doing wrong... Does one REALLY have to use 3DS Max?! And this car-body only so far... No windshields - yet.