[REL] RaceRfactor Montreal 2013 DX11

Discussion in 'Locations' started by McNolo, Jun 2, 2017.

  1. AMillward

    AMillward Registered

    Joined:
    Apr 4, 2017
    Messages:
    1,879
    Likes Received:
    1,837
    Those sausage kerbs on the final chicane are lethal! :p
     
  2. lagg

    lagg Registered

    Joined:
    Oct 1, 2012
    Messages:
    3,043
    Likes Received:
    1,958
    Yes that's the idea :)
     
    McNolo likes this.
  3. AMillward

    AMillward Registered

    Joined:
    Apr 4, 2017
    Messages:
    1,879
    Likes Received:
    1,837
    The grey ones pose a challenge, but the yellow and black ones lose you a lot of time.

    Suppose it makes it so online racers can't just dive across it but the 'real' layout would be cool. If that's possible (was a long strip with a small hole to pop out of again with a defined escape lane IIRC).

    If not, I'll just have to get good :p
     
  4. McNolo

    McNolo Registered

    Joined:
    Oct 5, 2010
    Messages:
    476
    Likes Received:
    945
    Well, it is designed to avoid taking an advantage. While the anti-cut code is broken, it is the best option we have found.

    Maybe in the future we will make an SRE version (SimRacing Edition) with gravel there, it is still the best option to avoid cuts without flying cars, in my opinion. We have do it before with some other tracks. It is not realistic, but it is effective.:)
     
    wrxxy likes this.
  5. lagg

    lagg Registered

    Joined:
    Oct 1, 2012
    Messages:
    3,043
    Likes Received:
    1,958
    Yes. We make the circuits for our league. In real life this would be too dangerous, but the worst thing for simracers is to press ESC.
    This sausages are useful to have fair races.
     
    pkelly, wrxxy and McNolo like this.
  6. wrxxy

    wrxxy Registered

    Joined:
    May 17, 2012
    Messages:
    345
    Likes Received:
    102
    Yep I can concur best way to do it.......IMO
     
    lagg likes this.

Share This Page