4 blings says ou have done it right just not finding the wav file to play. Sounds should already be in folder supplied by Gerald but I will post folder for sound files ASAP
...but on the sector points only, isn`t it?Actually in practice and qualif, it say if you are green or red. And saying you the gap as soon is fewer than 1s.
No. rF2 does not provide realtime gap. It is why Cosimo create a plugin and algorythm in its Best Lap pluginHi Gerald, many thanks for your Spotter Plugin. Just a question about it, rF2 is sending permanently the delta gap against personal best laptime (AFAIK?). Could we have some more informations from the spotter, between the sector points? Like "you`re on green, keep pushing", "you`re on red, try to push" and maybe if you`re more than a second behind your personal best something like "ok, you`re x-second behind pb, try next lap to set new pb" etc. Maybe configurable, how often and within wich time range this information should come...
You can use rf1 spotter sound. You just need to adapt, when needed, the event file as some message does not exists in rf1 spotter.I like this plugin, the robot voice is a bit off putting but not critical.
The only problem I have is that when the voice comes on it lowers the volume (and I think the pitch) of the car engine sound which makes me miss some shifts sometimes because although I had not realized it, it seems that I use the sound of the engine to cue me in as to when to shift gears. Is there a way of stopping this sound drop from happening?
Also it could be interesting to get in touch with simcar and carlo maker would made the spotter plugin in rf1 and see if they would share their pit recordings...those were rendered very realistically.
Ah, i see. I thought rf2 provides this data...thanks for your reply.No. rF2 does not provide realtime gap. It is why Cosimo create a plugin and algorythm in its Best Lap plugin
I like this plugin, the robot voice is a bit off putting but not critical.
The only problem I have is that when the voice comes on it lowers the volume (and I think the pitch) of the car engine sound which makes me miss some shifts sometimes because although I had not realized it, it seems that I use the sound of the engine to cue me in as to when to shift gears. Is there a way of stopping this sound drop from happening?
Also it could be interesting to get in touch with simcar and carlo maker would made the spotter plugin in rf1 and see if they would share their pit recordings...those were rendered very realistically.
If i can use the ISI engine directly (if yes, some few code update need to be done).
Sorry but for now i cannot create a unique volume for every one. For example what you found too loud, it is just fine for me. A possibility is to use audiacy de-amplify all sound in one pass and then export multiple.
Good hint ! ThxA possibility is to use "Audacity" to de-amplify all sound in one pass and then export multiple.
Happy, you like itThis plugin is awesome!I already had some fun editing some of the events and swapping some of the wav files with the ones in GTR2. Is it possible to add a speed variable? It's quite annoying that the spotter tells me there is a yellow flag when I caused it.
If I can use the speed of my car in the event, I can tell the spotter not to warn me when I'm not moving or going really slow.