Ok, Then I see a lot of messages complaining about Tuquoise glare, Car Excesive Shinning, And So on. That's true, something is going on on Rfactor 2 graphics and most people think that is the core simulator and that is not; more related to graphic options that I think is a little mess.
I my case I expend a time with graphics config and then as a result only one formula seem to be correct for best quality results and also able to elude extrange post processing effects.
I think Studio 397 should post other recomended settings because if you follow those indications some effects are far from correct in terms of gamma curves and brightness: thats a major fact in this simulator because some users seem to be hold back beacuse the grafics when in fact are pretty good.
Here my results:
Antialiasing 4 because 5 introduces some blurring
Post processing effects: None
Circuit detail, payer detail, oponent detail, texture detail: Full
Texture filter: x8 (because 16 is too much to match antialising) (Critical setting)
Special effects: Full
Shadows: High (going further causes extremely dark shadows and the high resolution of them exceed the other scene elemets) (Critical setting)
Shadow Blur: Off (It just add a horrible blur to image) (Critical Setting)
Soft Particles: Off (Turn this on adds a strange glare on the car white shine and also sky horizont, and tho whole image in fact, and many people are complaining about)
(Critical Setting you really need to avoid This)
Rain drops: High or Ultra
Road reflection : Ultra
Eviromental Map. High
I play in Ips Screen and this setting give a correct gamma curve in the whole image with no postprocessing and a Very good results.
I think Studio 397 should care abot that because his recommended settings are far from the corrects ones I Think.
This are the real Rfactor graphics:
Instead of that:
I my case I expend a time with graphics config and then as a result only one formula seem to be correct for best quality results and also able to elude extrange post processing effects.
I think Studio 397 should post other recomended settings because if you follow those indications some effects are far from correct in terms of gamma curves and brightness: thats a major fact in this simulator because some users seem to be hold back beacuse the grafics when in fact are pretty good.
Here my results:
Antialiasing 4 because 5 introduces some blurring
Post processing effects: None
Circuit detail, payer detail, oponent detail, texture detail: Full
Texture filter: x8 (because 16 is too much to match antialising) (Critical setting)
Special effects: Full
Shadows: High (going further causes extremely dark shadows and the high resolution of them exceed the other scene elemets) (Critical setting)
Shadow Blur: Off (It just add a horrible blur to image) (Critical Setting)
Soft Particles: Off (Turn this on adds a strange glare on the car white shine and also sky horizont, and tho whole image in fact, and many people are complaining about)
(Critical Setting you really need to avoid This)
Rain drops: High or Ultra
Road reflection : Ultra
Eviromental Map. High
I play in Ips Screen and this setting give a correct gamma curve in the whole image with no postprocessing and a Very good results.
I think Studio 397 should care abot that because his recommended settings are far from the corrects ones I Think.
This are the real Rfactor graphics:
Instead of that:


