I'm mainly an iRacer and coming from iRacing, I always know that every little detail in the track is accurately recreated from laser scan data. Of course, the downside is that iRacing is expensive as hell. I am trying other sims right now and I've joined an rF2 Indy league and greatly looking forward. The Indy side of iRacing are doing other things so it's made me look into rF2. I'm aware of rF1's extremely large library of mods and I've played a ton of rF1 back in the day. But since getting into iRacing, the accuracy of the tracks have become something that I want more and more from sims. rF2 seems similar in that there's not a ton of first party content that are from scans or real world data, but there's a lot of community content meant to fill the gap. I wanted to ask the wider rF2 community if they feel that the majority of community content is accurately recreated? Understandably this is just merely opinions and impressions as it'd be too time consuming to get perfect data over it. But based on your impressions how accurate are the rF2 community content to the real world content they are meant to simulate? Is it reasonably accurate? Or are the vast majority of the community content noticeably inaccurate and that's just something you'll have to learn to accept when playing rF2?