How do you make a vehicle mod use talent files? I'm guessing one of the vehicle mod files has to 'point' to an rfm file that points to the mas file or something, but I'm lost.
AI is not my area but i guess there is no need to point to the talent-folder in the rfm-file, as it was in rF1, anymore. Don't it works when you build your car-comp and a seperate talent-comp, where the driver names matches the ones in the mods veh-files and finally build a multi-comp with the car and talent comp together?
Well, I've made the rcd file, then made a mas file from it, then turned it into a single component package, and then made a multi component package that includes the vehicles and the talent files, but nothing has changed so I must be doing something wrong or I'm missing a step somewhere. Ideas anyone?