https://www.studio-397.com/2023/04/2023-q2-update-and-dlc-released/Cant find any infos about the update today??
https://www.studio-397.com/2023/04/2023-q2-update-and-dlc-released/Cant find any infos about the update today??
I hope for an improvement in the physics of these cars (I'm thinking of the new tires).thanks van osch
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not impossible, but IMPROBABLEI hope for an improvement in the physics of these cars (I'm thinking of the new tires).
Although that seems unlikely to me.
I wouldn't use these cars any more in the meantime, given that the number of official cars generally up to date at the physics level exceeds 30, I'll be happy with them for the moment.
I still hope for a physics update of the majority of official cars made since 2016.
People will probably still tell me that it's impossible! Impossible is not possible gentlemen.
Yes unfortunately it is unlikely!not impossible, but IMPROBABLE
I hope for an improvement in the physics of these cars (I'm thinking of the new tires).
Although that seems unlikely to me.
I wouldn't use these cars any more in the meantime, given that the number of official cars generally up to date at the physics level exceeds 30, I'll be happy with them for the moment.
I still hope for a physics update of the majority of official cars made since 2016.
People will probably still tell me that it's impossible! Impossible is not possible gentlemen.
I don't think all the cars need to run on the same tires, specially these historic cars. I don't like everything becoming the same thing just because it's more pleasant, sometimes cars are harsh and unforgiving. There are many types of cars, tires and driving styles. Please, let historics be historics, don't make everything a GT3 car.
That's not at all what I meant.
There have been a lot of advances in physics over the past 2 years, which for them to work must be incorporated into the physics of every car.
I am thinking in particular of the many things learned by S397 which can be used to improve the tires of all cars since 2016.
I would like them to do it but it is very unlikely.
On the other hand, I don't want to water down or make the dynamic behavior of historic cars easier![]()
That's not at all what I meant.
There have been a lot of advances in physics over the past 2 years, which for them to work must be incorporated into the physics of every car.
I am thinking in particular of the many things learned by S397 which can be used to improve the tires of all cars since 2016.
I would like them to do it but it is very unlikely.
On the other hand, I don't want to water down or make the dynamic behavior of historic cars easier![]()
Yeah I have around 20% bottleneck but this is not that much if you see recomended system requirements. Again all other sim titles I see x3 fps even on AC which is almost 10 years old even with csp and sol at max. But rFactor has some strange stuff in it, need optimising a lot!your system is not balanced
i5-9600k too weak with your 4070.
personally i have no problem with i5-12600k and rtx 3080fe
Yeah I have around 20% bottleneck but this is not that much if you see recomended system requirements. Again all other sim titles I see x3 fps even on AC which is almost 10 years old even with csp and sol at max. But rFactor has some strange stuff in it, need optimising a lot!
They have more data about modern tires and cars, but that doesn't necessarily mean they know how to improve older cars, unless improving them means making them drive more like modern cars. And I don't see how improving modern cars could make older cars worse. They felt good before and they feel good now, I don't compare them too much to modern cars because they're very different.
I want these cars to have more attention too, and even better that they brought more of them. If they can get more detailed data of older tires and mechanics then I'd like to see them updated with that data but I don't want them to morph into modern cars with old looks. I think we're on the same page about that.
And I also want to thank Gert-Jan van Osch for updating the cars.
Data is a bit overrated. It is very important, and extremely helpful. But the most important thing is having an eye and logic for how they should approximately work and behave. Also there are some things that are common for all tires through history, basic principles of operation are same for all of them. On tarmac through all of the history tires behaved like tires on tarmac do - static friction is much better than sliding friction. It is just that tires becoming stiffer and greater at static friction made them relatively less controllable at sliding, racing tires since 70s probably weren't as much improved as they were optimized for some exact way they are meant to be used, on exact kind of surface, at exact temperature, basically all windows just got narrower, more specific. 60s race tire was good in all conditions, they worked well in great range of temperatures and were very durable, they sometimes just changed to narrower tires for heavy rain. I suppose if in 60s you'd tell someone to do a tire that has surface as soft as bubble gum, just to keep changing it each 30km, they would just tell that you are a fool, but now it is how racing works. And then also insane influence of aero made the cars even more dependable on staying "on rails". It just begun in early 70s, but it was already set on the modern path. Downforce + slicks changed everything. And if some fast guy from Goodwood revival tells that old crossply tires feels like driving on gravel it isn't very accurate, perhaps if gravel is very compacted and smooth![]()
I agree about best physics part but it seems only high end pc can handle this sim. With system specs I posted I can't go below 60fps on ACC on epic preset with 23 ai cars on all weather conditions and we all know how heavy is actually ACC on the system. From other posts on the forums I see other users have issues with fps also on even better systems than mine.Some strange stuff = best physics simulation.