One of my converted circuits gets corrupted from B240 to B300. It uses Road 2 diffuse maps shader. I will check if it happens to other old circuits... Can anybody tell what has changed in order to fix it? Here is a picture which is self explaining View attachment 10280
I think I have some clues since it also happens to the the first track I converted but not to more recent others after a certain track where I chnaged racegroove.dds since it wouldnt show after a new build which I don't remeber the number.
seems to UV coordinates. Try Delete files in "rFactor2\UserData\Log\Shaders" and "rFactor2\UserData\Log\CBash" Check UV channels. (1,2,1,3,2,2,3) Diffuse texture have alpha channel?
I'll check log files and each dds to see if everything is alright. However I wonder why it worked until B240. Something must have changed in gmotor. Enviado desde mi GT-I9505 usando Tapatalk 2
Assuming Salem Valley v1.10 is the latest version then it looks ok to me in B300, both in my main install and a completely fresh install with just the Megane and Salem Valley installed.
Yes you are right about version and track . Just deleted cbash and shaders but the problem remains there. I think I'll do a fresh install apart to see if the problem persists. if not I'll try downgrading nvidia drivers since I am running the beta version which was quite good in terms of fps. Enviado desde mi GT-I9505 usando Tapatalk 2
And the solution was... ... ... Texture detail set to medium. With high or full everything OK. Enviado desde mi GT-I9505 usando Tapatalk 2
Correction. With high the problem appears as well. I'll check mipmaps Enviado desde mi GT-I9505 usando Tapatalk 2