Problems with road textures in b300

Discussion in 'Track Modding' started by SPASKIS, Oct 13, 2013.

  1. SPASKIS

    SPASKIS Registered

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    One of my converted circuits gets corrupted from B240 to B300. It uses Road 2 diffuse maps shader.
    I will check if it happens to other old circuits...

    Can anybody tell what has changed in order to fix it?

    Here is a picture which is self explaining
    View attachment 10280
     
  2. SPASKIS

    SPASKIS Registered

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    I think I have some clues since it also happens to the the first track I converted but not to more recent others after a certain track where I chnaged racegroove.dds since it wouldnt show after a new build which I don't remeber the number.
     
  3. Mario Morais

    Mario Morais Registered

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    seems to UV coordinates.

    Try Delete files in "rFactor2\UserData\Log\Shaders" and "rFactor2\UserData\Log\CBash"

    Check UV channels. (1,2,1,3,2,2,3)
    Diffuse texture have alpha channel?
     
  4. SPASKIS

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    I'll check log files and each dds to see if everything is alright.
    However I wonder why it worked until B240. Something must have changed in gmotor.


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  5. MJP

    MJP Registered

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    Assuming Salem Valley v1.10 is the latest version then it looks ok to me in B300, both in my main install and a completely fresh install with just the Megane and Salem Valley installed.
     

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  6. SPASKIS

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    Yes you are right about version and track ;). Just deleted cbash and shaders but the problem remains there. I think I'll do a fresh install apart to see if the problem persists. if not I'll try downgrading nvidia drivers since I am running the beta version which was quite good in terms of fps.

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  7. SPASKIS

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    And the solution was...

    ...


    ...

    Texture detail set to medium. With high or full everything OK.

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  8. MJP

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    Ahh the old 'not enough mip levels' problem.
     
  9. SPASKIS

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    Correction. With high the problem appears as well. I'll check mipmaps

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