Problems with connecting to the server

Discussion in 'Technical & Support' started by DamijanD, Dec 19, 2020.

  1. DamijanD

    DamijanD Registered

    Joined:
    Dec 19, 2020
    Messages:
    16
    Likes Received:
    1
    I have problems with connecting to the server(s). When the server is (rather) empty I can connect without any problems. But when there are 5+ drivers I have hard time with connecting. This video shows everything: (and it always happens in that last moment when the times are coming in)
    It is the same with new UI - just the message is different:
    upload_2020-12-19_18-22-30.png

    I have to keep trying for 10-30 minutes but once that I succeed my connection is stable for the whole event (e.g. 2h). And it is the same whether I have custom skin or default one. My internet connection is stable so this is not the source of problems. Is there any log (on client or server side which could identify the problem - as this generic messages are not.
     
  2. DamijanD

    DamijanD Registered

    Joined:
    Dec 19, 2020
    Messages:
    16
    Likes Received:
    1
    Anyone?
     
  3. DamijanD

    DamijanD Registered

    Joined:
    Dec 19, 2020
    Messages:
    16
    Likes Received:
    1
    Now with new UI (and after complete reinstal) I don't get any error, I just got white screen and then initial menu is shown. And even on empty server...


    I believe that this is the part of log file with error: (whole log in attachment)
    156.98s slot.cpp 1001: Exited Slot::Restart()
    156.98s camera.cpp 5400: Entered CamMan::Restart()
    156.98s camera.cpp 5413: Entered CamMan::SyncWithDynMan()
    156.98s camera.cpp 5417: LoadCamsFromVehicleData, MgrInx = 0, SlotID = 103
    156.98s camera.cpp 5429: Entered CamMan::UpdateSuperShadowParameters()
    156.98s camera.cpp 5432: Exit CamMan::Restart()
    156.98s render.cpp 2474: Entered Render::Restart()
    156.98s onscreen.cpp 4227: Entered OnScreen::Restart()
    156.98s vidman.cpp 2262: Entered VidMan::Restart()
    161.36s plrfile.cpp 2887: Entered PlayerFile::Restart()
    161.36s JNILog.cpp 33: DataPlugin: Received 548 bytes of data.
    161.36s game.cpp 2357: Entering DYN
    161.36s NetComm.cpp 7408: Sending ETYPE_PLAYER_READY with SteamID xxxxxxxxx
    161.36s NetComm.cpp 7428: Sending server OK request (26,3)
    161.36s NetComm.cpp 15726: === NumAI=0 NumPlayers=2 NumVehicles=0 Session=1 ET=0.0 ===
    161.36s NetComm.cpp 15731: Player0=[Server] slot-1 nid=0
    161.36s NetComm.cpp 15731: Player1= slot-1 nid=1
    161.39s JNILog.cpp 33: LoadingStatus: not loading
    162.86s NetComm.cpp 5312: Comparing local ET to estimated server time (svr=8517.0375 lcl=1.5050 rtd=8515.5322)
    162.87s NetComm.cpp 1569: System Message(2): "Error (The virtual circuit was terminated due to a time-out or other failure. The application should close the socket as it is no longer usable.) sending to 93.103.18.25:472"
    162.87s NetComm.cpp 1569: System Message(2): "error sending parameter data on empty out buffer"
    163.14s NetComm.cpp 1569: Node Remove: (address: unimplemented nodeID=0, Index=0)
    163.14s NetComm.cpp 1569: Node Remove: (address: unimplemented nodeID=1, Index=0)
    163.14s NetComm.cpp 14124: NetComm::AddToMessageBoxAndOptions : Connection lost
    163.15s JNILog.cpp 33: New Message received: Connection lost
     

    Attached Files:

Share This Page