Problems opening .gmts in 3dsmax

Discussion in 'Track Modding' started by xoa, Mar 21, 2012.

  1. xoa

    xoa Registered

    Joined:
    Mar 11, 2011
    Messages:
    44
    Likes Received:
    0
    I'd like to try o convert a track from RF1 to RF2. So I installed 3dsmax 2011, installed the gmt import plugin, the rf2 dev tools and then copied the shaders to the correct folder.

    When I open up 3dsmax 2011 I first open the Compact material editor and then I import a directory with my RF1 track .gmt files. Then 3dsmax starts loading all the files and material settings, when it seems to be finished nothing happens and the application does not respond anymore. So the only possibility is to close 3dsmax. The same happens also when i try to load just 1 single gmt file.

    Why? Thanks for your help.
     
  2. Simon Peace

    Simon Peace Registered

    Joined:
    Nov 10, 2011
    Messages:
    121
    Likes Received:
    0
    I think you might need to have the rF1 shaders etc... when doing the import, then save swap over the shaders etc...

    There is a cool script for swapping between rF1 support and rF2 support. Have to go out now, but its on here somewhere.
     
  3. xoa

    xoa Registered

    Joined:
    Mar 11, 2011
    Messages:
    44
    Likes Received:
    0
    Or is the problem 3dsmax 2011? Maybe should I try 2010? Problem is I can't find a trial version...
     
  4. freew67

    freew67 Registered

    Joined:
    Oct 5, 2010
    Messages:
    303
    Likes Received:
    5
  5. xoa

    xoa Registered

    Joined:
    Mar 11, 2011
    Messages:
    44
    Likes Received:
    0
    With 3dsmax 2010 it works, but all the commands are painful slow (i5, 16gb ram). I think I wait till there is a new version of 3dsimed or something similar (even it will take a while).
     
  6. xoa

    xoa Registered

    Joined:
    Mar 11, 2011
    Messages:
    44
    Likes Received:
    0
    So, now I opened a whole track from RF1 in 3dsmax. Do I need to rework every single material so save the gmts for RF2?

    Otherwise I get "no texmap defined for this stage, MATERIAL NAME."
     

Share This Page