I'm assembling a car with 3dsmax but my last added part doesn't follow the rotation of the car in the showroom (dev mode) the rotation starts by itself when the "asyIconCreatorShowroom" appears What is happening ?
Hello elec, in the Spinner Gen File, move the Bracket from Line 48 to the End of the File. That probably will be Problem
As @Brutten did say already, why there is a new Bracket at Line 40 now? The Instance=Slot<ID> has to cover all other Instances. So you have to remove that new Bracket at Line 40.
You should make sure everything inside of an instance has the same pivot point, and it should be 0,0,0. Pretty much everything that isn't wheels, tires, brakes, should be at 0,0,0.
It normally doesn't matters which Pivot Point a Mesh has as long as you don't check the Checkbox "Move" in the Instance Rollout of the gmt Exporter in 3DSMax. The only Meshes that have to have that Checkbox being checked, are the Steering Wheel(s) and the Helmet(s). All other "normal" Meshes don't need a specified Pivot Point to work properly.