problem showroom

elec86

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I'm assembling a car with 3dsmax but my last added part doesn't follow the rotation of the car in the showroom (dev mode) the rotation starts by itself when the "asyIconCreatorShowroom" appears

What is happening ?
 
I'm assembling a car with 3dsmax but my last added part doesn't follow the rotation of the car in the showroom (dev mode) the rotation starts by itself when the "asyIconCreatorShowroom" appears

What is happening ?
Can you post the spinner gen file, and point out which object is the issue.
 
Could it be because it is missing? ----> Moveable=True

upload_2022-12-10_15-31-22.png
 
You should make sure everything inside of an instance has the same pivot point, and it should be 0,0,0. Pretty much everything that isn't wheels, tires, brakes, should be at 0,0,0.
 
is this the right method ?
It normally doesn't matters which Pivot Point a Mesh has as long as you don't check the Checkbox "Move" in the Instance Rollout of the gmt Exporter in 3DSMax.
The only Meshes that have to have that Checkbox being checked, are the Steering Wheel(s) and the Helmet(s).
All other "normal" Meshes don't need a specified Pivot Point to work properly.
 
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