problem showroom

Discussion in 'Modding' started by elec86, Dec 9, 2022.

  1. elec86

    elec86 Registered

    Joined:
    Jan 7, 2021
    Messages:
    132
    Likes Received:
    4
    I'm assembling a car with 3dsmax but my last added part doesn't follow the rotation of the car in the showroom (dev mode) the rotation starts by itself when the "asyIconCreatorShowroom" appears

    What is happening ?
     
  2. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,782
    Likes Received:
    2,243
    Can you post the spinner gen file, and point out which object is the issue.
     
  3. Brutten

    Brutten Registered

    Joined:
    Jun 21, 2017
    Messages:
    362
    Likes Received:
    365
    Could it be because it is missing? ----> Moveable=True

    upload_2022-12-10_15-31-22.png
     
  4. elec86

    elec86 Registered

    Joined:
    Jan 7, 2021
    Messages:
    132
    Likes Received:
    4
    no i not messing Moveable=True
    spinner gen file here
    [​IMG]
     
  5. Brutten

    Brutten Registered

    Joined:
    Jun 21, 2017
    Messages:
    362
    Likes Received:
    365
    Ok, maybe the object's pivot point?
     
  6. elec86

    elec86 Registered

    Joined:
    Jan 7, 2021
    Messages:
    132
    Likes Received:
    4
    here what i do for a new objet

    [​IMG]
     
  7. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,875
    Hello elec, in the Spinner Gen File, move the Bracket from Line 48 to the End of the File.
    That probably will be Problem
     
  8. elec86

    elec86 Registered

    Joined:
    Jan 7, 2021
    Messages:
    132
    Likes Received:
    4
    i have the same problem
    [​IMG]
     
  9. Brutten

    Brutten Registered

    Joined:
    Jun 21, 2017
    Messages:
    362
    Likes Received:
    365
    I don't see the sense bracket from Line 40
     
  10. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,875
    As @Brutten did say already, why there is a new Bracket at Line 40 now?
    The Instance=Slot<ID> has to cover all other Instances.
    So you have to remove that new Bracket at Line 40.
     
  11. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,782
    Likes Received:
    2,243
    You should make sure everything inside of an instance has the same pivot point, and it should be 0,0,0. Pretty much everything that isn't wheels, tires, brakes, should be at 0,0,0.
     
  12. elec86

    elec86 Registered

    Joined:
    Jan 7, 2021
    Messages:
    132
    Likes Received:
    4
    thanks for the fault line 40 it works

    here is the method that I use for the centering of each part

    [​IMG]
     
  13. elec86

    elec86 Registered

    Joined:
    Jan 7, 2021
    Messages:
    132
    Likes Received:
    4
    is this the right method ?
     
  14. Coutie

    Coutie Moderator Staff Member

    Joined:
    Oct 5, 2010
    Messages:
    3,782
    Likes Received:
    2,243
  15. redapg

    redapg Registered

    Joined:
    Jan 16, 2012
    Messages:
    4,008
    Likes Received:
    2,875
    It normally doesn't matters which Pivot Point a Mesh has as long as you don't check the Checkbox "Move" in the Instance Rollout of the gmt Exporter in 3DSMax.
    The only Meshes that have to have that Checkbox being checked, are the Steering Wheel(s) and the Helmet(s).
    All other "normal" Meshes don't need a specified Pivot Point to work properly.
     
  16. putulza

    putulza Registered

    Joined:
    Feb 24, 2023
    Messages:
    2
    Likes Received:
    0
    I am having the same problem. Any solution so far?
     

Share This Page