The more the 962 went into privateer hands, the more teams found different solutions. I remember when the mod was released the modding team couldn't decide wich 962 to take as a baseline. For the black Havoline, wich was actually a Fabcar they produced their huge spoilers in cooperation with F1 teams like Arrows. You also had different configurations like the GTI and teams like Dauer and Kremer produced very distinctive custom models. The Kremer Porsches with the side skirts or the Dauer Porsches from the mid 90s don't look like the early cars from the mid 80s at all. It's also very interesting when you skim through the different models how they found detail solutions for various issues.
Having these great skins grouped in someway like season or race series/year would be brilliant I know how much work it is so anything you release would be appreciated I think
It looked even more insane in reality with big pipes for cooling on the sidepods and a big F1 rear wing. The more I think about it the more I come to the conlcusion that the 962 would be the perfect car for S397 to showcase the upgrade functionality similar to how Chieff created his "Lego" mod. The 962 had everything from different tire brands, wheel caps, rims, front spoilers for street circuits, huge rear spoilers or low downforce wings, long tail and short tail versions. The list is huge. Anyway, got something new for the update. This time no Porsches and nothing too fancy, but something that allways bothered me a bit about the mod. Finaliy correct skins for the Sauber. The first two are for the WSC 1990 and the four other skins are all cars that raced at Le Mans in 1991. I might add the T-cars or some C9 skins to make the grid a bit bigger.
Not really a new skin, but after I have finaly managed to fix the backfires for the Group C cars I tried to fix the tyre textures that suffered from incredible compression artifacts and applied the new tyre shaders thanks to @svictor and his great tutorial. A first test but I think it's getting there and a big improvement allready. The third image is a comparison of how it looked before. The Yokohamas will get the same treatment.
After getting the hang a bit for the new tire shader and how to use the roughness maps I kind of got some decent results for the Yokohama. After doing that tyre I realized how crappy my first try for the Goodyear looked, so I will apply the same workflow for that one. It's amazing what a new set of shaders can achieve, if you read the documentation carefully as I didn't at first. Atleast people will have something nice to look at if they are stuck in traffic
Does anyone know if you can do driver suits for the ligier p2 and p3? I have been trying forever to get them to show up in game. I can get them to show up on every other car using the line xxxDRIVER.dds but for some reason the two official ligier cars dont show up. I even tried adding the line into the veh file on them and they still dont show up in game.
I plan to paint some Porsche gt3 cup 2022 992 cars.. but there is a name banner on the window, does anyone know how to remove it or.. how to enter my own name?? two files are added 1 P992CUP_windshieldIn 2 P992CUP_WindshieldOut but when I edit altteamnamewindow.dds nothing happens
Saw this skin on the weekend and just had to create it ..(virtually) for this very good mod...just a few tweaks left.
Only #31 left. I hope I can get it done soon, but I'm with my final exams in 2 weeks soooo who knows. Also I'm planning on doing at least the helmets for every GTWC I do, but that will be for future updates.