Post your RF2 car skins here.

Hi, glad you like it. Maybe let me explain a bit how I am propably going to do this. I started getting a bit more into the GroupC mod again testing it at Brands Hatch a couple of weeks ago. For some reason I didn't really like how the AI behaved so I started tweaking them a bit so that they can complete a race without too many problems. At the same time I also started creating the menu icons for the cars in the mod and for a few skins created by other talented people like @Highlandwalker, cleaned up the categories and skin files a bit and made the skin descriptions in the UI a bit more standardized. That alone was quite a bit of work as there are over fourty or fifty skins in the mod now. At one point I thought I could add a few skins so I started skinning.

My theory is to create something like a community update to the mod and add my skins and some other stuff. I also would like to fix a few other things like the backfires not rendering properly but I haven't really looked into that yet. So one way or another you will get the skins as I don't see any reason to show them but keep them private. I plan to do packs in chunks of ten skins wich means that you will propably get something within the next two weeks. I am not sure if I will get permission from MakCorps but I think they would be fine with it. For the next batch I allready have a few more IMSA skins planned like the different Bayside skins, but they are pritty tricky with thin lines running over the whole car and the template not being setup too well for that. Anyway, finished skin 9 of ten of the first batch:
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So one to go and not really decided wich one to do as there are hundreds of 962 paint schemes and basicly anything looks sexy on that car. My favorites so far for the next car are the Primus Porsche or the Havoline Dauer Porsche from Daytona 24 Hours '91. Maybe any wishes for something particular?
Having these great skins grouped in someway like season or race series/year would be brilliant I know how much work it is so anything you release would be appreciated I think
 
The Havoline one looks insane.
It looked even more insane in reality with big pipes for cooling on the sidepods and a big F1 rear wing. The more I think about it the more I come to the conlcusion that the 962 would be the perfect car for S397 to showcase the upgrade functionality similar to how Chieff created his "Lego" mod. The 962 had everything from different tire brands, wheel caps, rims, front spoilers for street circuits, huge rear spoilers or low downforce wings, long tail and short tail versions. The list is huge. Anyway, got something new for the update. This time no Porsches and nothing too fancy, but something that allways bothered me a bit about the mod. Finaliy correct skins for the Sauber. The first two are for the WSC 1990 and the four other skins are all cars that raced at Le Mans in 1991. I might add the T-cars or some C9 skins to make the grid a bit bigger.
Sauber.jpg
 
It looked even more insane in reality with big pipes for cooling on the sidepods and a big F1 rear wing. The more I think about it the more I come to the conlcusion that the 962 would be the perfect car for S397 to showcase the upgrade functionality similar to how Chieff created his "Lego" mod. The 962 had everything from different tire brands, wheel caps, rims, front spoilers for street circuits, huge rear spoilers or low downforce wings, long tail and short tail versions. The list is huge. Anyway, got something new for the update. This time no Porsches and nothing too fancy, but something that allways bothered me a bit about the mod. Finaliy correct skins for the Sauber. The first two are for the WSC 1990 and the four other skins are all cars that raced at Le Mans in 1991. I might add the T-cars or some C9 skins to make the grid a bit bigger.
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I too always thought 962 (official) would work great in rF2.
 
Not really a new skin, but after I have finaly managed to fix the backfires for the Group C cars I tried to fix the tyre textures that suffered from incredible compression artifacts and applied the new tyre shaders thanks to @svictor and his great tutorial. A first test but I think it's getting there and a big improvement allready. The third image is a comparison of how it looked before. The Yokohamas will get the same treatment.
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After getting the hang a bit for the new tire shader and how to use the roughness maps I kind of got some decent results for the Yokohama. After doing that tyre I realized how crappy my first try for the Goodyear looked, so I will apply the same workflow for that one. It's amazing what a new set of shaders can achieve, if you read the documentation carefully as I didn't at first. :rolleyes:

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Atleast people will have something nice to look at if they are stuck in traffic :p
 
Does anyone know if you can do driver suits for the ligier p2 and p3? I have been trying forever to get them to show up in game. I can get them to show up on every other car using the line xxxDRIVER.dds but for some reason the two official ligier cars dont show up. I even tried adding the line into the veh file on them and they still dont show up in game.
 
Not really a new skin, but after I have finaly managed to fix the backfires for the Group C cars I tried to fix the tyre textures that suffered from incredible compression artifacts and applied the new tyre shaders thanks to @svictor and his great tutorial. A first test but I think it's getting there and a big improvement allready. The third image is a comparison of how it looked before. The Yokohamas will get the same treatment.
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Yellow or Pink Lemonade?
 
I plan to paint some Porsche gt3 cup 2022 992 cars.. but there is a name banner on the window, does anyone know how to remove it or.. how to enter my own name?? two files are added
1 P992CUP_windshieldIn

2 P992CUP_WindshieldOut

but when I edit altteamnamewindow.dds nothing happens
 
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