Post your RF2 car skins here.

Discussion in 'Third Party Content' started by DJCruicky, Sep 5, 2012.

  1. juanchioooo

    juanchioooo Registered

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    [​IMG]
     
  2. ThomasJohansen

    ThomasJohansen Registered

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    Last edited: Jul 26, 2022
  3. Stevy

    Stevy Registered

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    Skins for the Honda Mod. Great car and great fun to drive. It just lacks some skin variety
    I'm not sure if I should release them. The quality is really bad but I don't have the motivation to make it "good". b.jpg w.jpg
    the closer you look the more wrong it gets :oops:
     
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  4. davehenrie

    davehenrie Registered

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    Don't be too hard on your-self. Here is a sample of my talents:
    [​IMG]
     
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  5. Chris Lesperance

    Chris Lesperance Registered

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    WIP Indy Lights 2022. Two full skins done. I have the base liveries complete for the grid. Just need to add the logos. Leaving for IMSA at Road America, so progress will be slow for the next week or so :)

    20220803223957_1.jpg 20220803223916_1.jpg

    20220723003322_1.jpg 20220723003257_1.jpg
     

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  6. Chris Lesperance

    Chris Lesperance Registered

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    Speaking of IMSA, I need to grab a reference pic while I'm there. Once I get that, the last 2022 DPI (I don't think it has been done yet) will be complete
    20220731135038_1.jpg 20220731143509_1.jpg 20220731143543_1.jpg
     
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  7. DiggerHawk

    DiggerHawk Registered

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    Has anybody else got issues with MAS skin packs that are just placed in the latest vehicle folder? This method worked fine until today, now my previously working skins are missing from the car selection screen. Their AI classes filters are still there and you can race against them but you can't drive them yourself. Its as if a new update has made it so you can only select vehicles that are installed as a single component.
     
  8. davehenrie

    davehenrie Registered

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    just to verify, has the version # of the base car changed?
     
  9. Bjørn

    Bjørn Registered

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    Quick uneducated question... Is it possible to create a team car and not only have your alt skin working but also icons? For instance... I want to base a custom car on the 95 Aston Martin Racing car - I am able to get the skin working in the spinner and on a track/server... But is it also possible to have my own icons showing so I'm not clicking on a yellow, stock 95 AMR car anymore?
     
  10. davehenrie

    davehenrie Registered

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    You would have to create a new set of icons. There is a tool, although I'm not sure how simple it is, that is on @redapg pages.
    http://meetme.bplaced.net/rF2_onlineTools/
    The icon generator is in the 2nd section titled GENERAL.
     
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  11. Bjørn

    Bjørn Registered

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    Yes, yes, yes Dave... The icons are created... I'm asking if it's possible to make use of them on official DLC-content, using the "create team car" function, where a .rcd is created etc.
     
  12. davehenrie

    davehenrie Registered

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    That, is over my head and I'm doing what I should do more often...shutting up now! :)
     
  13. Highlandwalker

    Highlandwalker Registered

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    It's only possible have the icons is when using the mas file method and placing the mas file in the highest numbered folder for the car your trying to create the skin for. Hope this may be of help.
     
  14. Highlandwalker

    Highlandwalker Registered

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    Ensure you have the mas files in the highest numbered folder for the particular car your having problems with. Also in the veh file within the mas file, the line for sound has changed in the latest updated cars, this will cause the skins not to work if your skins older versions. The line should look like this.
    Sounds=_______-snd.json
    The blank area is the car description eg. AMV_GTE
    Hope this may be of help.
     
  15. Bjørn

    Bjørn Registered

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    All this will require a repack of the rfcmp, wouldn't it? Because changing the teams-mas would break the dynamic with the .mft-file, right?
     
  16. Highlandwalker

    Highlandwalker Registered

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    A rfcmp file is not required. Just create a mas file for your skin and drop it into the highest numbered folder for the car. You can do it as individual mas file for each skin or create just one mas file for all your skins both, will work.
     
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  17. Highlandwalker

    Highlandwalker Registered

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  18. DiggerHawk

    DiggerHawk Registered

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    They are in the highest numbered folder and they worked perfectly until a few days ago.
    I am aware of the need to change the sound line as I was making people aware of it a few weeks ago, but these are GT3 skins and none of those cars have the new sound json's so they continue to use the sfx file.

    Just placing the MAS file in the highest numbered folder does not work anymore. rF2 will read the classes for the AI filter and you can race against them but you can not select them in the vehicle selection screen anymore.
     
  19. DiggerHawk

    DiggerHawk Registered

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    I don't think you can use icons on vehicles that use .rcd files as they are 'virtual rides' which are just referencing the original livery. You need to use the .veh method to use icons.
     
  20. Bjørn

    Bjørn Registered

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    You are right. I created an update .rFcmp and was able to use it online so I'm set!
     
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