Elms 2022 Mühlner Motorsport #21 get it a racedepartment https://www.racedepartment.com/downloads/s397-oreca-07-elms-2022-21-mühlner-motorsport.52953/
Skins for the Honda Mod. Great car and great fun to drive. It just lacks some skin variety I'm not sure if I should release them. The quality is really bad but I don't have the motivation to make it "good". the closer you look the more wrong it gets
WIP Indy Lights 2022. Two full skins done. I have the base liveries complete for the grid. Just need to add the logos. Leaving for IMSA at Road America, so progress will be slow for the next week or so
Speaking of IMSA, I need to grab a reference pic while I'm there. Once I get that, the last 2022 DPI (I don't think it has been done yet) will be complete
Has anybody else got issues with MAS skin packs that are just placed in the latest vehicle folder? This method worked fine until today, now my previously working skins are missing from the car selection screen. Their AI classes filters are still there and you can race against them but you can't drive them yourself. Its as if a new update has made it so you can only select vehicles that are installed as a single component.
Quick uneducated question... Is it possible to create a team car and not only have your alt skin working but also icons? For instance... I want to base a custom car on the 95 Aston Martin Racing car - I am able to get the skin working in the spinner and on a track/server... But is it also possible to have my own icons showing so I'm not clicking on a yellow, stock 95 AMR car anymore?
You would have to create a new set of icons. There is a tool, although I'm not sure how simple it is, that is on @redapg pages. http://meetme.bplaced.net/rF2_onlineTools/ The icon generator is in the 2nd section titled GENERAL.
Yes, yes, yes Dave... The icons are created... I'm asking if it's possible to make use of them on official DLC-content, using the "create team car" function, where a .rcd is created etc.
It's only possible have the icons is when using the mas file method and placing the mas file in the highest numbered folder for the car your trying to create the skin for. Hope this may be of help.
Ensure you have the mas files in the highest numbered folder for the particular car your having problems with. Also in the veh file within the mas file, the line for sound has changed in the latest updated cars, this will cause the skins not to work if your skins older versions. The line should look like this. Sounds=_______-snd.json The blank area is the car description eg. AMV_GTE Hope this may be of help.
All this will require a repack of the rfcmp, wouldn't it? Because changing the teams-mas would break the dynamic with the .mft-file, right?
A rfcmp file is not required. Just create a mas file for your skin and drop it into the highest numbered folder for the car. You can do it as individual mas file for each skin or create just one mas file for all your skins both, will work.
Aston Martin GTE Skins. (9-skins). These are all my Aston Martin skins updated to the latest version. These will only work with the latest version of the car. Do not install if you are still using the older version. https://www.racedepartment.com/downloads/aston-martin-gte-skins-9-skins.53260/
They are in the highest numbered folder and they worked perfectly until a few days ago. I am aware of the need to change the sound line as I was making people aware of it a few weeks ago, but these are GT3 skins and none of those cars have the new sound json's so they continue to use the sfx file. Just placing the MAS file in the highest numbered folder does not work anymore. rF2 will read the classes for the AI filter and you can race against them but you can not select them in the vehicle selection screen anymore.
I don't think you can use icons on vehicles that use .rcd files as they are 'virtual rides' which are just referencing the original livery. You need to use the .veh method to use icons.