Hi guys, In the conversion I'm doing, there's a problem with the front wheels touching the suspension. The spindle is turning at a weird point and I'm looking to reset it to.....well, somewhere else that seems okay. Now I read about it, some say the pivot point on the spindle should be the same as the mounting point in the chassis.ini (or the pm) but that doesn't work; the spindle is high up in the air. So now my question; what is a good way to set- or better; alter, the pivot point on a spindle in 3Dsimed? And; if I do so, I would have to do the same to the rim and the tire I suppose?