Is this some sort of plugin, is it somethign that is tied to the tracks or the mods? It'd be great if it could be implemented for every mod.
I tried this and when I copy the pits.mas file over I get an error and the game won't run. The other files are not a problem. Could you tell us exactly what files need to be copied over? I don't have ModDev installed to the rF2 installation I'm testing this on, could that be the problem? Will this cause problems with online play?
Intel? Care to elaborate further? Right now this looks like a "ha-ha, I made you have to reinstall rF2" thread. Putting the devmode pits.mas in the Core stops the game launching (as Guy said), and copying all the other files doesn't do anything.
static pit crews that we had in an early build (maybe the first one) so dont be expecting them to be moving or anything guys, better than a red box though!
Hmm looks id better then red box but i copied the files and pasted them into several cor/scripts but unfortunatly no success so hope we can get some more detailed info (pics maybe) about how to do this , from start to last action. thx
sorry only just seen this, I didn't do anything, the pit crew was there in the game when you pitted but later replaced by the current red box.